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Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

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[-] Dirt_Owl@hexbear.net 75 points 9 months ago

Palworld shrek-troll bait

And open world games. There are so many at the moment, I can only imagine people will grow tired of them.

[-] BeamBrain@hexbear.net 47 points 9 months ago

Palworld's been out for maybe a week and I already never want to hear about it again

[-] hexaflexagonbear@hexbear.net 36 points 9 months ago

It feels almost AI generated. Like just pastiche of various popular online games with pokemon-like creatures. It's almost weird that it's like an indie passion project

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[-] Yurt_Owl@hexbear.net 57 points 9 months ago

Any game with always online DRM that will inevitably be shut off at some point rendering the product completely unusable

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[-] SuperZutsuki@hexbear.net 54 points 9 months ago

Starfield is already shit but in five years it'll look like bloody green shit

[-] laziestflagellant@hexbear.net 26 points 9 months ago

Time wasn't kind to the perception of Skyrim or Fallout 4, it's going to be brutal for Starfield

[-] EmmaGoldman@hexbear.net 48 points 9 months ago

I think time has been pretty kind to Skyrim, the main problem was the insistence on re-releasing it a dozen times for no reason.

[-] laziestflagellant@hexbear.net 19 points 9 months ago

I guess I mean more in the critical view of the vanilla game (main story quest is insipid and nonsensical, mage progression is very badly balanced and unfun, leveling as a whole is a crapshoot, draugr deathlords and other boss enemies are unfun damage sponges, dragons are easily distracted idiots, world is comprised of 80% bandit population, etc).

Honestly if Skyrim modding wasn't so mature and (relatively) approachable, the criticisms would be harsher, but considering that these days you can download preassembled modpacks that turn the game into 4KHD SEKIRO COMBAT ENB GLOBAL ILLUMINATION PARALLAX NEXT GEN REALISM HDT JIGGLE PHYSICS AND HARDCORE SURVIVAL that probably makes the average player pretty unconcerned with what the vanilla game is like.

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[-] SorosFootSoldier@hexbear.net 48 points 9 months ago

Fortnite after it collabs with a celebrity that gets canceled for being on the epstein flight logs

[-] Ho_Chi_Chungus@hexbear.net 32 points 9 months ago* (last edited 9 months ago)

I just brought this up to my friend like an hour ago but:

Hey, remember when "They put Peter Griffin in Fortnite" was just a shitpost?

[-] Rom@hexbear.net 22 points 9 months ago
[-] booty@hexbear.net 41 points 9 months ago

I think that someday people are going to look back on Breath of the Wild and Tears of the Kingdom and go "what did anyone ever see in this soulless open-world sandbox mush"

[-] wtypstanaccount04@hexbear.net 33 points 9 months ago

I've never played them but I'm thankful for Twink Link and Femboy Link

[-] invo_rt@hexbear.net 17 points 9 months ago* (last edited 9 months ago)

I played and completely beat (minus korok seeds) BotW and TotK and I just cannot understand the hype around these games which bothers me (me not understanding, not the hype itself) because I wanted to like it. I've spent too long trying to figure out what I didn't like about those games.

Long-Winded Thoughts

  • Open World: After over a decade of similar game design, I'm completely burnt on the concept. Inevitably, I'm going to run straight to as many towers as possible to fill the map out and then fast travel across the map as needed because it's the most efficient thing to do, which is what it did for both games. Traversal in TotK was a cop to that, I feel, because the overworld was recycled. Everything from the towers flinging you into the sky to being able to build vehicles was to increase the speed you could explore. Unfortunately, upgrades to the battery were behind such a grind, it forces you to be efficient in your designs which always means the two fan-and-control stick combo.

  • Progression: Completely lacking. One of the things I love about other Zeldas is going through the dungeons and accruing power ups that open up new methods of traversal and increase Link's power throughout the game. BotW and TotK both give you all the tools you're going to get in the first two hours and then tell you to enjoy the other hundred. There is gear, but the environmental effects in a lot of zones strongly encourages you to wear what's required. Upgrades are behind quite a grind.

  • Time vs Reward: There's a lot to explore in these games and the sight of a far off platform that requires some kind of solution to reach draws me in. I'd spend a good 5-10 minutes getting to it only to be rewarded with 5 arrows or I'd look in yet another cave just to break two weapons digging through a bunch of rocks for a bunch of amber and a sapphire. Eventually, I just stopped doing it because the rewards never justified the time I'd spend doing it.

  • Story Delivery: For me, a good story can outweigh gameplay I don't like, but both games miss the mark for me here as well. The open world design they went with is at odds with story delivery because you can possibly go anywhere. Memories made sense in BotW, but the tear drop system in TotK is really confusing. Being able to get the story out of order (which I ended up doing), really defuses what little narrative tension the game has. I don't know why they couldn't just play the next cutscene when you get the next drop. It is also perplexing that finishing the dungeons in TotK ends with you getting the same exact sage cutscene telling you the same exact information with a little bit of vocal inflection depending on character.

  • Dungeon Design: Recycled ___blight Ganon in BotW was a real letdown compared to past fun boss designs. In TotK, it was real disappointing that the dungeons all had the same fundamental design -- unlock four locks and fight the boss. It was fine the first time I saw it, but when I realized that was all the dungeons were going to do, it sucked the enjoyment right out of me. Also, I understand that the journey of getting to the dungeons is part of the experience, but in both games, they were so lackluster and few in number that it felt like a waste of time.

  • Shrines: The shrines are so fire and forget I question why they were even there beyond padding out the map. I would've vastly preferred breaking the total into groups to make the dungeons into proper dungeons or at least consolidating them into shrine complexes that were more meaningful rather than a timesink.

  • Weapons: Yes, the durability system. I don't have an issue with it per se, but its design encourages habits. What it encouraged me to do is hang all the cool race specific weapons on the wall because I couldn't afford to replace one if they broke. I never used them. Also, the Master Sword running out of juice makes my eyes roll back in my head.

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[-] SuperZutsuki@hexbear.net 16 points 9 months ago* (last edited 9 months ago)

Those are some of the only decent ones, though. Nearly every other sandbox/survival/open-world game will be relegated to the dustbin of history, though. Can't wait for the survival fad to die.

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[-] CliffordBigRedDog@hexbear.net 41 points 9 months ago

All the games that the person reading this loves and cherish

[-] Comp4@hexbear.net 40 points 9 months ago

ITT games people dislike

[-] ChapoKrautHaus@hexbear.net 37 points 9 months ago

Does anyone even remember the hype around Diablo 4? That was barely 7 months ago lol

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[-] WIIHAPPYFEW@hexbear.net 36 points 9 months ago

The Rick And Morty guy’s talking gun game

[-] LENINSGHOSTFACEKILLA@hexbear.net 26 points 9 months ago

That was aged when it came out. I played the whole thing through games pass on launch, mostly because I just built a new pc and was trying everything. Boring gunplay, dated humor, overstayed its welcome. Mid-tier everything on top of being just not very fun.

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[-] bazingabrain@hexbear.net 33 points 9 months ago* (last edited 9 months ago)

Half life Alyx. Hey! wanna play this new and pretty triple A release from gambling addiction magnates and epic gamers of Valve? Guess what fucko, you need to spend your precious money on a big stupid headset, oh yeah you also need a room to play in so you dont trip on the cables or knock your stuff down, you also need to upgrade your puny computer so it can handle the glorious sauce 2 graphics engine with raytracing and real time vertex nipple twister simulations, breathtaking isnt it

Yeah nah turns out the only breath you'll be taking is right before you puke your guts out since VR is physically impossible to use for a significant amount of people, oh and that shiny headset we recommend for our brand new game? Yeah you need to shell out two months of rent to get one, thats another breath you'll take when the tidy numbers of your bank account turn into a nice fat zero.

So yeah, that game was a huge grift, and we havent heard a peep from Valve on VR ever since, comforting my opinion that VR as a whole is a stupid and wasteful grift that can't work unless we come up with something like the matrix.

[-] GeorgeZBush@hexbear.net 16 points 9 months ago

imagine they finally release Half-Life 3 for real and it's a fucking VR game

[-] LENINSGHOSTFACEKILLA@hexbear.net 17 points 9 months ago

I'm 90% certain this is the goal.

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[-] GnastyGnuts@hexbear.net 31 points 9 months ago

Strictly speaking it's not from the last 5 years but Rockstar was milking it dry until very recently: GTA5. I really hope that someday GTA5 is looked back on as the boring, unfinished piece of crap it is. San Andreas is a better game by several leagues and that shit came out on the PS2.

[-] invo_rt@hexbear.net 21 points 9 months ago

GTA 5

And it has been out for ten fucking years.

  • GTA 1 to 4: 11 years

  • GTA 5 to 6: 12 years

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[-] Tunnelvision@hexbear.net 17 points 9 months ago

I’m going through the story mode for the first time since release and it’s better than I remember but still hasn’t aged well overall. The radio sucks, the driving is worse than 4 imho, and Trevor is pretty much unnecessary as a character. The fact that the story was thrown to the wayside in favor of online also sucks.

[-] NephewAlphaBravo@hexbear.net 27 points 9 months ago

I don't know because I only play good games

[-] Feinsteins_Ghost@hexbear.net 24 points 9 months ago* (last edited 9 months ago)

there are no “good” g*mes sorry to spoil your “fun”

[-] NephewAlphaBravo@hexbear.net 21 points 9 months ago

gonna make a Pissing On Feinstein's Grave Simulator just to prove you wrong

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[-] aaaaaaadjsf@hexbear.net 27 points 9 months ago* (last edited 9 months ago)

Elden Ring, Horizon Zero Dawn and it's sequel forbidden west, Starfield, and every cookie cutter Ubisoft open world game and their clones. The new Call Of Duty and Battlefield games are also going to age really badly, just rebooting 10+ year old titles (modern warfare and 2042) will age poorly.

Elden Ring is a great game, but it going to be a lot of people's first experience with a fromsoft game, and they are not for everyone. The horizon games are more tech demos than video games, and the less said about cookie cutter open world games, the better.

[-] ButtBidet@hexbear.net 19 points 9 months ago

Granted I'm old and impatient, but I tried playing Horizon and I couldn't get through 30 minutes. There were so many cut scenes that it didn't feel like a game.

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[-] SpiderFarmer@hexbear.net 17 points 9 months ago

Horizon is already in that camp, I'm afraid.

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[-] Magician@hexbear.net 26 points 9 months ago* (last edited 9 months ago)

It's hard to say - a lot of them are aging poorly so fast these days, especially with how they come out all glitchy. It's like Starfield was born and then drank from the wrong holy grail.

[-] Dessa@hexbear.net 20 points 9 months ago

Pokémon Scarlet and Violet. Genuinely good things in its favor but the exploration/traversal is utter trash. The absolute second Open Wolrd stops being a buzzword, this will be a casualty

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[-] Xx_Aru_xX@hexbear.net 19 points 9 months ago

Cyberpunk it's the only game I've heard of in the past 5 years

[-] SuperZutsuki@hexbear.net 16 points 9 months ago* (last edited 9 months ago)

Another one: God of War reboot and its sequel. The empty open world, shallow loot mechanics, and worthless equipment system already felt archaic on release. The combat is yawn-inducing compared to the DMC-lite style of the original.

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this post was submitted on 27 Jan 2024
61 points (100.0% liked)

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