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Wow, I can't believe Dark Void didn't just fly off the shelves.

Capcom was probably the worst offender, but Hudson made Bomberman dark, gritty and shitty with Act Zero and Namco made Ace Combat: Assault Horizon with QTEs and a NATO bootlicking plot, and gave Ridge Racer to FlatOut developers Bugbear to turn into a Burnout ripoff with Unbounded. Many such cases!

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[-] SSJ2Marx@hexbear.net 13 points 6 months ago

In 2010 the first Nier game came out in two versions, I remember being baffled by it but I suppose in the end they figured out that every culture loves awooga

[-] AssortedBiscuits@hexbear.net 11 points 6 months ago

They did all that just to get shit on by Phil Fish lol

[-] doublepepperoni@hexbear.net 9 points 6 months ago* (last edited 6 months ago)

I played through the first three Onimusha games for the first time recently and you can see the beginnings of Capcom's Westward push in Onimusha 3 from 2004. The first two games are incredibly Japanese. The main characters are directly modeled after Japanese actors, the games take place in the Sengoku period and most of the named characters are actual historical figures and the stories are full of Japanese melodrama, especially the second game where characters will cry as they monologue about their traumatic backstories, their dreams, etc

Then you get to the third game and there's a clear push for more general international appeal. The intro cinematic has motion capture done by Donnie Yen and in addition to Takeshi Kaneshiro returning as Samanosuke from the first game, main character duties are split between him and Jean Reno as Jacques, a modern day French soldier/agent/guy with trenchcoat who becomes involved in the plot when series villain Nobunaga Oda finds a way to bring his demonic army through a time portal to modern day France.

Compared to first and second game it's very clear the game's storytelling tries to emulate Hollywood blockbusters, specifically Roland Emmerich movies (Jean Reno was in 1998's Godzilla 🤔). The scene where the Genma invade Paris looks like it's from a disaster movie and Jean Reno's character is a recent widower with a young son who does not get along with Jacques' new girlfriend

The Onimusha games were produced by Keiji Inafune, who was also the main driving force behind Capcom's attempt at appealing more to Western tastes. The first two games contain trailers for their sequels while 3 contains a trailer for Shadow of Rome, Keiji Inafune's first go at building a new franchise from the ground up for the Western market. It failed to sell in the US and the sequel apparently became Dead Rising instead

[-] Poogona@hexbear.net 5 points 6 months ago

Okay but the CGI movie that played before the onimusha 3 main menu was so fucking sick wasn't it???

Also I really liked Shadow of Rome, maybe I was the American hog being pandered to

[-] AstroStelar@hexbear.net 5 points 6 months ago

As a Mega Man fan (Inafune was the steward of the franchise until he left), I apologise.

[-] doublepepperoni@hexbear.net 7 points 6 months ago

I actually liked all three games, and the third one might've been the most entertaining one. It was just really fun to see Capcom awkwardly trying to turn their incredibly Japanese samurai action game into something that would appeal (more) to Western gamers.

Their guesses as to what American audiences would like are also just fascinating. "Jean Reno? Paris? France? Americans think those are cool, right? Wait, I got it! Gladiators in Ancient Rome!"

I kind of want to check out Shadow of Rome at some point now 🤔

[-] GinAndJuche@hexbear.net 4 points 6 months ago

their guesses

I greatly enjoy learning about and trying to figure out misconceptions about America from artists who aren’t. It’s like a mirror. Mirrors are distorted reflections (or a smart phone camera, an originally accurate depiction that gets fed through the digitally “enhanced”/altered filter and is no longer an accurate depiction).

Except, it’s genuine. There was a real team of people trying to figure it out and based off what America puts out into the noosphere this is the result. It’s a way to get an outside perspective. But for whatever reason I find it kinda funny when they get stuff wrong in a way I can’t figure out or have to put work into figuring out.

Alternatively: that game where the president is in a mech. Those devs totally understand. Amazing parody of us.

[-] doublepepperoni@hexbear.net 3 points 6 months ago

Capcom's guesses weren't completely off the mark. With regards to the Rome thing, you had the precedent of popular things with an antiquity setting like the God of War games and The Gladiator with Russell Crowe. With Onimusha 3, Jean Reno was a somewhat popular actor and Paris was a modern Western city

The thing is that none of those would be the kind of extremely cynical, safe choice you'd make if you were looking to pander to US audiences, which makes them interesting

If you want to see an extremely depressing case of a Japanese developer trying to capture the Xbox bro audience, look no further than Quantum Theory from Tecmo which is a painfully bad Japanese copy of Gears of War by the creator of Fatal Frame

[-] VHS@hexbear.net 8 points 6 months ago

Hudson made Bomberman dark, gritty and shitty

Bumbler Interactive, well, bumbled

[-] regularassbitch@hexbear.net 7 points 6 months ago

the flying sections in dark void were pretty fun, it's a shame you basically went from jetpack to boring ass cover shooter

[-] ashinadash@hexbear.net 7 points 6 months ago

Dark Void fucks, I will battle you till death. ^also^ ^Airtight^ ^was^ ^a^ ^western^ ^studio^

Lost Planet went really hard too, as did Dead Rising, if Vanquish with its DARPA guy counts it does too, Binary Domain is also a fun lil guy.

[-] GinAndJuche@hexbear.net 4 points 6 months ago

All of those slapped with the possible exception of DV. Know little to nothing about it except for vertical cover mechanics

[-] ashinadash@hexbear.net 5 points 6 months ago

Dork Void is a turbojank game that barely lasts three hours and has Nolan North, but switching from dorky-third-person-cover-mode to dogfighter jetpack mode and buzzing ground enemies feels so good. You can pull off some bullshit in that game.

[-] GinAndJuche@hexbear.net 4 points 6 months ago

Sounds fun! I love jank, I love it to the point I consider it a negative if a game has no jank whatsoever (lack of ambition).

Would you recommend trying to emulate it?

[-] ashinadash@hexbear.net 4 points 6 months ago

It is on PC, you have to pirate-jammin since it got delisted and had GFWL anyway, but it's a worthwhile venture. It's also on PS3 and 360(better version) fwiw. Also also it had a DS/PC spinoff, a nonlinear exploratory platformer called Dark Void Zero which is cute.

[-] GinAndJuche@hexbear.net 4 points 6 months ago

ARRRRR comrade-atey!

I'll look into the 360 emu and pc torrent. Thanks for the info!

[-] SorosFootSoldier@hexbear.net 6 points 6 months ago

Big reason why I couldn't get into Dead Rising 2, something just felt off about the whole thing. DR is the GOAT.

[-] BeamBrain@hexbear.net 9 points 6 months ago* (last edited 6 months ago)

I had fun with DR but I couldn't read the tiny-ass ingame text

[-] SorosFootSoldier@hexbear.net 8 points 6 months ago

Yeah that was a deal breaker for people that had CRT tvs back at launch.

[-] BelieveRevolt@hexbear.net 4 points 6 months ago

I played it on a tiny CRT and it was definitely not fun.

[-] BelieveRevolt@hexbear.net 4 points 6 months ago

You didn't like the new main character, Motocross Guy?

[-] KhanCipher@hexbear.net 5 points 6 months ago

Namco made Ace Combat: Assault Horizon with QTEs

The game committed a lot of sins, and the QTEs were the least of it. It included much worse than that, including...

  • an AC-130 mission
  • several times during several missions that you have to be locked onto a rail to progress the mission
  • the entire DFM/ASM mechanic (this kills the game more than the QTEs)
  • The bomber mission...
  • The final ace duel just being a really long on rails section.

And that's just off the top of my head.

[-] GinAndJuche@hexbear.net 3 points 6 months ago

AC130 missions can be good. They never are, but it’s basically a twist of the top-down shooter genre (which is a classic for a reason).

[-] KhanCipher@hexbear.net 2 points 6 months ago* (last edited 6 months ago)

It's hideously bad here, thinking about it now the entire game seems to be built for the people who complain about plane games being about 'circling around and around shooting at dots on the screen' while missing that's kinda the point and also being incredibly reductive and showing they didn't actually play the game. Kinda like when someone complains that a mech game doesn't control like a normal shooter, I want to grab them by the shoulders and scream at them that's the point and that if it controlled like a normal shooter it would just be a hideously bad shooter.

And I just remembered the worst part of the game, the fact that there's 2 turret sections in this piece of shit disaster of a train wreck, not counting the AC-130 mission. Netting the minigun turret just as much attention as the two helicopter missions, 3 if we want to count the AC-130 as a turret section.

[-] GinAndJuche@hexbear.net 4 points 6 months ago* (last edited 6 months ago)

Assault Horizon actually was multi platform so I give it a pass because it was my first. But yeah bringing AC to IRL was a miserable idea that should never be tried again unless I get to play as S-500 operator who gets conscripted into flying a SU-75 after a ~~Belkan~~ American proxy bio-weapon targets all the pilots. Level 1 is actually just operating a fancy as fuck “shoots down Americans” machine.

[-] Facky@hexbear.net 2 points 6 months ago

I remember just before that when every North American game critic seems to hate Japanese games, stylized games, RPGs (especially JRPGs) and we're generally joyless.

I specifically remember XPlay said Kingdom Hearts 2 was too long, too complicated* and had graphics that were too stylized.

*Not completely wrong

this post was submitted on 18 May 2024
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