b-but free form open world design with recognizable landmarks and a glide mechanic for easy travel
all games should be this because one game was fun
b-but free form open world design with recognizable landmarks and a glide mechanic for easy travel
all games should be this because one game was fun
Subnautica?
nods saints row 4
the lesson here is developers need more twink protagonists
the underwear...
The only good part of Breath of the Wild.
Wish granted, here's your looter shooter
I TAKE IT BACK
tfw everyone copies the least-zelda zelda game of all time
I think that depends on what you think of as a Zelda game. I think it’s not very similar to a link to the past; however I think it expands on much of what made ocarina of time a successful game, while still innovating.
IMO it's most similar to TLoZ
I'd really love to hear in what way you think BotW is remotely similar to OOT, because I cannot think of a way you could make a game more dissimilar to Ocarina of Time while still trying to justify it being a Legend of Zelda game.
Time and time again the industry will saturate itself with the exact same game 500 times and not learn its lesson. The people who call the shots have no concept of fun
Just add a deflection/parry system and make enemy attacks well telegraphed and you're set
Metroidvania? Add a deflect system
RPG? Add a deflect system
Paradox-style strategy game? Add a deflect system
Paradox-style strategy game? Add a deflect system
blames the minorities
I hate Breath of the Wild. It’s not a good game. I tried so many times to like it but it’s just a slog.
Sad we might never get a good Zelda again.
I was so disappointed after everyone hyped it up as the best game ever. I would rather play Ocarina of Time again. Not to say it's bad, but I couldn't finish it and it's sitting there gathering dust for now. What I will say though is the temple puzzles are the worst thing ever. Not good puzzles, and repetitive as hell.
Yeah, I mean, it was a perfectly acceptable video game to play once. A little dull and unfocused. But fine. But the series has several seriously legendary entries. I'd sooner play Ocarina of Time ten more times than BotW once more.
I mean, I don't hate it. It's a good game, but it doesn't look or feel like a Zelda game. I feel like I'm playing Xenoblade: Zelda Edition
Hyruleblade Chronicles: Breath of the Wild
I'm of the unpopular opinion that 3D zelda ruined zelda until Breath of the Wild, the first good 3D zelda game.
I was happy when Pokemon did it, but the bar was pretty low to clear with that series.
Pokemon did nothing with it. It's the same game but with a world map you barely interact with. IMO routes were better. At least routes involved navigation, gimmickry, and some sort of intentional journey.
Pokemon is the only one that kind of makes sense at least
Open world Pokemon should be a slam dunk but Paldea was such a boring world. There was nothing to actually discover except the Pokemon themselves, no unique structures or hidden stories or anything
OK, what about a Breath of the Wild game, but with completely original design and mechanics?
completely original design and mechanics?
Looks inside
Anime characters and climbing.
Okay but what if it had... survival crafting? Maybe some epic pirates and vikings? Perhaps some soulslike elements as well?
Ubisoft ruined games fr, everything wants to be an open world
What are these breath of the wild imitators? The only ones I know are Genshin and maybe that one ubisoft greek myth kids game (Phoenix Rising or something?).
Yeah no idea what OP is going on about, guess haters gotta hate irrationally. Not like open world games started with BOTW.
Elden Ring is Dark Souls x Breath of the Wild. And there was that game Runic or something that was first to market with Breath of the Wild mechanics without being a switch exclusic
Off the top of my head, the latest Sonic game.
There are more I swear.
FF7: Rebirth added Sheikah towers
Sheikah towers were just kinda stolen from Assassin’s Creed. The perches or whatever they were that unveiled the map. Breath of the Wild was heavily derivative of many games before its time. It’s just that they did what they wanted to do fairly well which is why it was a hit.
This has always been a problem with the game industry (or any companies doing 'art'), one game is popular and profit-seekers will be much more quick to approve the funds for a "proven concept" than original ideas.
In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.
Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.
No, the capitalists and business majors know the best way to design art. The actual developers can stand aside.
We're gonna need another 500 copies before it's played out like the Ubisoft formula was.
Smellda
I would prefer less breath of the wilds. Let's say... 0?
Buy skyrim
No, Todd Howard, get out of here
DEW IT
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules