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submitted 6 months ago by Dirt_Owl@hexbear.net to c/games@hexbear.net

HAVE SOME FUCKING PRIDE FFS LET YOUR DEVELOPERS EXPERIMENT WITH SOMETHING NEW

AAAAAA

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[-] angrytoadnoises@lemmygrad.ml 34 points 6 months ago

b-but free form open world design with recognizable landmarks and a glide mechanic for easy travel

all games should be this because one game was fun

[-] ArmoredThirteen@lemmy.ml 10 points 6 months ago
[-] keepcarrot@hexbear.net 9 points 6 months ago

nods saints row 4

[-] wtypstanaccount04@hexbear.net 32 points 6 months ago

the lesson here is developers need more twink protagonists

[-] invo_rt@hexbear.net 10 points 6 months ago

the underwear... pingu-horny

[-] edge@hexbear.net 8 points 6 months ago

The only good part of Breath of the Wild.

[-] lorty@lemmygrad.ml 22 points 6 months ago

Wish granted, here's your looter shooter

[-] Dirt_Owl@hexbear.net 11 points 6 months ago

I TAKE IT BACK

[-] Mindfury@hexbear.net 21 points 6 months ago

tfw everyone copies the least-zelda zelda game of all time

[-] TowardsTheFuture@lemmy.zip 8 points 6 months ago

I think that depends on what you think of as a Zelda game. I think it’s not very similar to a link to the past; however I think it expands on much of what made ocarina of time a successful game, while still innovating.

[-] Dessa@hexbear.net 8 points 6 months ago

IMO it's most similar to TLoZ

[-] booty@hexbear.net 5 points 6 months ago

I'd really love to hear in what way you think BotW is remotely similar to OOT, because I cannot think of a way you could make a game more dissimilar to Ocarina of Time while still trying to justify it being a Legend of Zelda game.

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[-] Gorb@hexbear.net 21 points 6 months ago

Time and time again the industry will saturate itself with the exact same game 500 times and not learn its lesson. The people who call the shots have no concept of fun

[-] Aquilae@hexbear.net 20 points 6 months ago* (last edited 6 months ago)

Just add a deflection/parry system and make enemy attacks well telegraphed and you're set

Metroidvania? Add a deflect system

RPG? Add a deflect system

Paradox-style strategy game? Add a deflect system

[-] Hestia@hexbear.net 22 points 6 months ago* (last edited 6 months ago)

Paradox-style strategy game? Add a deflect system

blames the minorities

[-] Tankiedesantski@hexbear.net 13 points 6 months ago

Hoi4: Totally ignores the Holocaust

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[-] edge@hexbear.net 19 points 6 months ago* (last edited 6 months ago)

I hate Breath of the Wild. It’s not a good game. I tried so many times to like it but it’s just a slog.

Sad we might never get a good Zelda again.

[-] idkmybffjoeysteel@hexbear.net 15 points 6 months ago

I was so disappointed after everyone hyped it up as the best game ever. I would rather play Ocarina of Time again. Not to say it's bad, but I couldn't finish it and it's sitting there gathering dust for now. What I will say though is the temple puzzles are the worst thing ever. Not good puzzles, and repetitive as hell.

[-] booty@hexbear.net 6 points 6 months ago

Yeah, I mean, it was a perfectly acceptable video game to play once. A little dull and unfocused. But fine. But the series has several seriously legendary entries. I'd sooner play Ocarina of Time ten more times than BotW once more.

[-] Dirt_Owl@hexbear.net 14 points 6 months ago

I mean, I don't hate it. It's a good game, but it doesn't look or feel like a Zelda game. I feel like I'm playing Xenoblade: Zelda Edition

[-] SkingradGuard@hexbear.net 8 points 6 months ago

Hyruleblade Chronicles: Breath of the Wild

[-] macabrett@lemmy.ml 9 points 6 months ago

I'm of the unpopular opinion that 3D zelda ruined zelda until Breath of the Wild, the first good 3D zelda game.

[-] SpiderFarmer@hexbear.net 19 points 6 months ago

I was happy when Pokemon did it, but the bar was pretty low to clear with that series.

[-] Dessa@hexbear.net 21 points 6 months ago

Pokemon did nothing with it. It's the same game but with a world map you barely interact with. IMO routes were better. At least routes involved navigation, gimmickry, and some sort of intentional journey.

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[-] Dirt_Owl@hexbear.net 15 points 6 months ago* (last edited 6 months ago)

Pokemon is the only one that kind of makes sense at least

[-] Moss@hexbear.net 11 points 6 months ago

Open world Pokemon should be a slam dunk but Paldea was such a boring world. There was nothing to actually discover except the Pokemon themselves, no unique structures or hidden stories or anything

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[-] tombruzzo@hexbear.net 14 points 6 months ago

OK, what about a Breath of the Wild game, but with completely original design and mechanics?

[-] Tankiedesantski@hexbear.net 16 points 6 months ago

completely original design and mechanics?

Looks inside

Anime characters and climbing.

[-] GeorgeZBush@hexbear.net 14 points 6 months ago

Okay but what if it had... survival crafting? Maybe some epic pirates and vikings? Perhaps some soulslike elements as well?

[-] SkingradGuard@hexbear.net 14 points 6 months ago

Ubisoft ruined games fr, everything wants to be an open world

[-] MayoPete@hexbear.net 12 points 6 months ago

Reject modernity. Embrace Peggle

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[-] barrbaric@hexbear.net 12 points 6 months ago

What are these breath of the wild imitators? The only ones I know are Genshin and maybe that one ubisoft greek myth kids game (Phoenix Rising or something?).

[-] peppersky@hexbear.net 13 points 6 months ago

Yeah no idea what OP is going on about, guess haters gotta hate irrationally. Not like open world games started with BOTW.

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[-] tombruzzo@hexbear.net 9 points 6 months ago

Elden Ring is Dark Souls x Breath of the Wild. And there was that game Runic or something that was first to market with Breath of the Wild mechanics without being a switch exclusic

[-] Dirt_Owl@hexbear.net 4 points 6 months ago* (last edited 6 months ago)

Off the top of my head, the latest Sonic game.

There are more I swear.

FF7: Rebirth added Sheikah towers

[-] SnowySkyes@hexbear.net 14 points 6 months ago

Sheikah towers were just kinda stolen from Assassin’s Creed. The perches or whatever they were that unveiled the map. Breath of the Wild was heavily derivative of many games before its time. It’s just that they did what they wanted to do fairly well which is why it was a hit.

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[-] CarbonScored@hexbear.net 11 points 6 months ago* (last edited 6 months ago)

This has always been a problem with the game industry (or any companies doing 'art'), one game is popular and profit-seekers will be much more quick to approve the funds for a "proven concept" than original ideas.

In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.

[-] Dirt_Owl@hexbear.net 6 points 6 months ago

Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.

[-] bigboopballs@hexbear.net 11 points 6 months ago

No, the capitalists and business majors know the best way to design art. The actual developers can stand aside. porky-happy

[-] Awoo@hexbear.net 11 points 6 months ago

We're gonna need another 500 copies before it's played out like the Ubisoft formula was.

[-] ashinadash@hexbear.net 9 points 6 months ago
[-] Hestia@hexbear.net 8 points 6 months ago

I would prefer less breath of the wilds. Let's say... 0?

[-] Goblinmancer@hexbear.net 8 points 6 months ago
[-] Dirt_Owl@hexbear.net 9 points 6 months ago* (last edited 6 months ago)

No, Todd Howard, get out of here

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this post was submitted on 20 May 2024
116 points (100.0% liked)

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