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submitted 1 day ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] Paranomaly@sh.itjust.works 1 points 6 hours ago* (last edited 6 hours ago)

Sony has twice tried to make a handheld work, twice did fantastic with hardware with features ahead of its time and then... nothing. They immediately give up. I loved the Vita and see the Switch as basically Vita 2. A bit more work and that could have been yours, Sony.

I would love for them to get into a handheld fight with Nintendo, as both Nintendo and Sony put out much more quality stuff when they are trying to prove themselves against someone and both have been coasting in their corners for a while now.

[-] mindbleach@sh.itjust.works 2 points 11 hours ago

Sony heard about Nintendo's blue ocean strategy and said "I am also the first one here, now."

[-] azvasKvklenko@sh.itjust.works 1 points 12 hours ago

What games though

[-] nanoUFO@sh.itjust.works 1 points 12 hours ago* (last edited 12 hours ago)

Steam deck and it's derivatives exists, this is like a 1000 second latency market chase. Especially since Sony releases their games on PC.

[-] fckreddit@lemmy.ml 9 points 1 day ago

This just shows that Sony has lost the plot. They discontinue vita because people have phones and don't need handhelds. Now with success of steam deck and switch they want a new psp.

[-] Kolanaki@yiffit.net 2 points 19 hours ago* (last edited 19 hours ago)

It feels pretty in-line with how they have been trying to push streaming games instead of running them natively.

PS5 isn't practical.

Just do a handheld PS4. That's achievable and opens a huge library.

[-] missingno@fedia.io 2 points 19 hours ago

I wonder how far off this is planned for. Handheld PS5 obviously isn't viable now, but if this isn't hitting shelves for a few years maybe it eventually will be.

[-] conciselyverbose@sh.itjust.works 1 points 16 hours ago

At some future point, it will be, for sure. But it draws 200 watts, so you're going to need to improve the efficiency by a factor of ~10, costs haven't decreased like normal due to a bunch of global factors, and it's looking like we're getting closer to the point of needing new techniques to continue shrinking. If you wait long enough it will be an option, but you could very reasonably match the PS4 and scale up production in the next year or so if you wanted to.

[-] Squizzy@lemmy.world 8 points 1 day ago

98% of the same library, hilariously.

[-] DaseinPickle@leminal.space 1 points 1 day ago

Steamdeck run a lot of PS5 titles fine. And with some newer hardware it should be doable.

There's no chance.

Steam Deck isn't remotely comparable in performance to a PS5.

[-] DaseinPickle@leminal.space 4 points 1 day ago

It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.

It does have to be.

The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn't play PS5 games and you don't have the library you're advertising.

The second there's a single instruction you can't replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn't need the power has a PS4 version.

[-] DaseinPickle@leminal.space 3 points 1 day ago

There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.

The PS5 Pro runs everything made for PS5 without compromise. It takes absolutely nothing from the developer to work with any game that is available for PS5. This is not some optional trait. It's mandatory for calling it a PS5 not to be overt fraud. Every PS5 game in someone's library must work, without exception, for a new device to be a PS5. If it literally requires a checkbox from the developer, it is not a PS5.

The Xbox series S is the entire reason the entire console family is a shitheap no one will even consider buying. A cut down version destroys the entire ecosystem.

[-] SynopsisTantilize@lemm.ee 0 points 14 hours ago

So someone running half life 2 max Gfx on a ryzen 7 is REALLY playing Half life 2, but someone playing half life at 360p 30fps on a Pentium 4 isn't playing half life 2 at all?

Someone playing Spiderman made for PS4 on a PS4 1080p upscaled isn't playing Spiderman because that exact same game exists on a ryzen 7 with a 4090 over clocked and water cooled at 4k, 300fps?

So hotline Miami for the psvita isn't REALLY playing hotline Miami because it's not on a PS3?

So playing left4dead2 on a steam deck can't possibly be note worthy because left4dead2 with a 14900k and 4090 is possible.

OR. Youre being contrarian, and stubborn because you want to push your glasses up like Light Yagami and pretend like what your saying is deep. Xbox series S plays the same games as the X...and alot of PS5 games. If a PSP2/Vita2 has x86 architecture and can offer PS5 titles at downscaled graphics.....then it's library and offerings are PS5 offerings.

[-] conciselyverbose@sh.itjust.works 0 points 14 hours ago* (last edited 14 hours ago)

The games won't work. Games that are PS5 and not PS4 will not work correctly with hardware that is inferior, because they're built and tuned to one specific hardware profile. You can't just "render at lower resolution and settings" without active dev involvement. Hyper optimization literally to the point of very specific clock cycles of very specific sequences of instruction calls is the entire value proposition of a console. The build will not function properly on hardware that can't match it exactly.

Low end games that don't need the hardware will already work on a handheld PS4 because they already have PS4 versions. It is not a PS5 if there is one single PS5 game that doesn't work exactly identically to an actual PS5.

Xbox series S plays the exact same games as the series X because Microsoft refused to allow games that didn't work on the shitbox, leading demanding games to skip the entire system instead. There's a reason Sony completely dominated this generation in sales volume, even for multiple years of supply chain disruption when Xboxes were freely available and PlayStations required months of wait time. It's because the entire premise of the series S is a deranged idea with no redeeming factors.

It can't offer downscaled graphics without developers actively making changes to support it. That's not how console builds work, even if we pretend the GPU is all the power draw you need to eliminate. If there's one single PS5 title it doesn't support, it is not and cannot be described as a PS5.

[-] Grass@sh.itjust.works 6 points 1 day ago

can they succeed at handheld again? wasn't everything after the orignal psp iffy level of success?

anywau predicting overpriced proprietary memory, or fixed soldered storage with shit price per gb.

[-] missingno@fedia.io 1 points 19 hours ago

This won't exactly be like the PSP or Vita, because it's not going to have its own separate software library. A large part of what held those platforms back was the fact that developers were too busy making console games, but if this just runs PS4/5 titles then at least that part is sorted out.

It's the same as what Nintendo is doing, one software platform for titles that can be played handheld or console.

[-] Uranium_Green@sh.itjust.works 3 points 1 day ago

Tbh if they didn't learn from last time (vita) it deserves to fail if they're not including a usable microSD card slot. We're at a point where the cat is out of the bag even for the average consumer, when games can be 100GB+, noone will buy it if they screw about with being an overpriced console + overpriced games. The console needs to be affordable, with affordable memory and then they'll make their profit from the games.

[-] Fitzsimmons@lemmy.blahaj.zone 1 points 17 hours ago

When you consider that a major feature for the PS5 was a highly optimized I/O controller for a very fast SSD, I have no faith whatsoever that we'll be seeing SD cards as a viable game storage mechanism. Unfortunately.

[-] Squizzy@lemmy.world 3 points 1 day ago

They will probably have it all online, cloud etc.

Which, given they actually have competition in the market, might mean they price competitively.

[-] Kyrgizion@lemmy.world 4 points 1 day ago

Gonna have a tough time competing with Steam Deck if they are up to their old proprietary tricks. Only way they could undercut that is by slashing the price, but considering what a PS5pro goes for, I doubt it.

[-] Kelly@lemmy.world -2 points 1 day ago* (last edited 1 day ago)

If I had bought a portal I would be disappointed if they offered a standalone device so soon. It would feel like a bait and switch.

I'm all for them offering the best products they can at any point in time but it would feel like they started with a gimped starter model so people who upgrade end up buying both.

[-] brlemworld@lemmy.world 1 points 12 hours ago

Portal is cheap for what it is. I wouldn't be upset. I'd like a standalone device for when I go camping. I don't have starlink and cellular is not sufficient

[-] ShinkanTrain@lemmy.ml 3 points 1 day ago

If you bought a portal, you kinda brought this on yourself tbh

this post was submitted on 25 Nov 2024
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