I would do this on Fallout and Silent Storm. And I resumed the main quest, my character was so overpowered and overgeared the main game became "almost" too easy. To compensate, I would wreck havoc, chaos and mayem at every chance I got.
This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”
If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.
Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.
That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn't go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I'd roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren't.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
For me it's more that I no longer reset to try the stealth option again. Technically still stealth if there are no surviving witnesses.
That murder-hobo part. I never really understood the expression.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.
Today I learned.
Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.
Unless the developers were lazy or sloppy, you never break the story-line.
I couldn't care less about other players. Either they're just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.
And the town guards... come on. They are just doing their assigned job. And probably took an arrow to the knee.
I mean, the arrow to the knee thing comes from one of the few games that let's you potentially get away with killing town guards, but okay. I've never been one for the murder-hobo experience, but I've played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.
I remember playing Fable 1 on launch. I played through every side quest and was a fucking monster at the end.
when I finally fought Jack, I wiped my ass with his deflated ego and thought to myself, "this is the guy y'all were scared of?"
I caused some bug that allowed me to keep the sword of aeons and stay good by not killing my sister.
I then proceeded to kill and take over every single town and became a slumlord...and everyone thanked me for it.
every time I watch any of these videos I imagine this is how I was perceived by the NPCs in that game.
The first time I ever played skyrim, I just went full wander mode and just ran around. I kicked a chicken and then swam down a river to see where it led. Eventually I came across a Frost Giant herding sheep. I killed one of its flock, and then spent the next few hours evading this fucking Giant as it relentlessly pursued me over every terrain. Bit by bit I whittled him down and bit by bit he took chunks out of me. On my last legs, I spotted a town and ran full belt to it and the guards came to my aid, and tears of gratitude came to my eyes as I was rescued by my human brethren, and together they all took him down. Deciding that I had had enough of the nomadic lifestyle and wanted to settle down, I headed into the city, only to be promptly attacked and arrested for kicking that chicken from earlier.
You have committed crimes against Skyrim and her people. What say you in your defense?
You're making a mistake...
Hey look its the chicken chaser!
You better pray for a cut-scene to save ju after i completely destroy you in a manner of second.
I read that in an Austrian accent. In my head, of course.
Yeah baby, just the way I like my games. Side quests with a...side of main quests.
One day I will finish Skyrim main
Amen
I kinda doubt I'll actually finish Fallout 4. I know how it ends, and the fact that nothing I do matters is unsatisfying
Main questline? What main questline? What do you mean I'm supposed to find my dad/son/attempted killer?
This is why I like games where you can finish the main quest and keep playing.
This is how I play Elden ring and every Zelda game ever known to man. You just don’t want them to end.
I don't even remember the end of Skyrim. Maybe I never did.
It's pretty memorable. You go to Skyhalla, kill a bunch of dragons.
Got vague memories of riding a dragon, that's probably the one. Daedric quests were more memorable. 500+ hours of side quests washed over it ig.
That's the dragonborn dlc you're remembering I believe
Ah damn, never finished the game ¯\_(ツ)_/¯
You do have to capture a dragon in Whiterun before you get to Valhallarim, I think you ride him towards the whatever it was temple before ascending to the next plane of existence
AFAIR, the dragonborn DLC got you fighting the OG dragonborn in a place that really looked like a daedric quest, with one of the dungeons being green/black slime and books or something like that
Exactly. The postgame gets so boring after a while, it's more fun to just make a new character and do all those side quests again.
In the skies above the mountain, darkness overcame pale
Then Mannimarco, Big Worm, felt his dismal powers fail
Viva le dirt?
Vive le dirt!!!
"Hey! Listen! Listen!" ~ I've survived entire lifetimes with that twittering into my ear to no avail. I am going to climb that mountain and will use every levitation hack that I know to make it happen.
"You have all the power in the world, can slice through a steel army like butter, but tell me adventure, can you break a locked door?"
Aw, damn it. I'm the legendary hero saving the world from an unprecedented threat, but I just can't seem to get past this TREE in the middle of the road! This immovable obstacle is the one thing halting me in my quest!
...What do you mean, "just go around it"? Blasphemy!
A game with enemies that level slightly less than you do where, at the final boss, you become the boss and have to fight your character
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