[-] UmbraVivi@hexbear.net 28 points 14 hours ago

Gosh he really looks so much like a stereotypical conspiracy theorist

[-] UmbraVivi@hexbear.net 8 points 2 days ago* (last edited 2 days ago)

At least crypto wasn't this annoying. You could just point and laugh from the outside. AI is being shoved into everything and makes anything it touches significantly worse.

[-] UmbraVivi@hexbear.net 4 points 4 days ago

He's been here the whole time

[-] UmbraVivi@hexbear.net 10 points 5 days ago

All of America's heroes!

[-] UmbraVivi@hexbear.net 16 points 6 days ago

2nd best thing you can do as a zionist after fragging everyone around you

[-] UmbraVivi@hexbear.net 93 points 4 months ago

A muslim killed a cop in Germany and it's all the media talks about. "Radical Islam" is now officially the #1 threat to national security and "How and when are we gonna deport all those muslims" is the #1 issue that politicans are asked about. It's complete insanity how this islamophobia has just been kinda... talked into existence over the past few months. Don't get me wrong, Germany has always been racist but to say it's been amped up to eleven would be an understatement. Israel has broken the brain of every liberal in this country, every pro-Palestine protest has been explained away as "Islamist agitators" and now it feels like the libs are one "Allahu Akbar" away from dusting off the swastika armbands.

[-] UmbraVivi@hexbear.net 125 points 5 months ago

Fontana police did not return an email seeking comment. Three of the involved officers remain employed with the department. One other officer has retired.

This is why you can't make the "bad apples" argument. The fact that the department still tolerates them shows that they're all rotten.

[-] UmbraVivi@hexbear.net 99 points 7 months ago

Gamers: Everything is allowed in humor. Don't be so easily offended, it's just a joke, everybody is just looking for reasons to get offended.

Game: You seem to like men.

Gamers: pronouns

[-] UmbraVivi@hexbear.net 107 points 8 months ago

It's incredible just how fearful US cops are. The training must be pure psychological torture.

40
submitted 9 months ago* (last edited 9 months ago) by UmbraVivi@hexbear.net to c/chapotraphouse@hexbear.net

Step 1: Learn Spanish

Step 2: Become a medium

Step 3: Move to Argentina

Step 4: Have a seánce with Javier Milei

Step 5: Tell him his dogs think that in order to truly free the markets, the means of production must be nationalized

Step 6: Tell him to stop dating his sister

Step 7: Communism has won

[-] UmbraVivi@hexbear.net 108 points 9 months ago

People on the bird site losing their mind because apparently Hezbollah fired missiles from civilian homes and all I can think is:

Hezbollah: hey man can we use your house to fire missiles at tel aviv

Me: ofc do you guys want tea or anything here's the wifi password i'll help you carry

[-] UmbraVivi@hexbear.net 97 points 9 months ago

I'll be honest, I don't think the international rules-based order actually rules nor is it very based.

12
submitted 1 year ago* (last edited 1 year ago) by UmbraVivi@hexbear.net to c/games@hexbear.net

In my subjective opinion, Stellaris' biggest issue is the lack of resource scarcity. The infinite abundance of resources means that there isn't much to fight over for most of the game, it means individual colonies will matter less and less as the game goes on and it often leads to games stagnating until a crisis shows up.

Wars are fought over resources, over material gains, and in Stellaris it rarely feels like that. I rarely feel compelled to go to war with another empire because between megastructures, ecumenopoli, habitats and ring worlds, i can generate infinite resources regardless of how many planets and systems I control. This wouldn't be as much of an issue if Stellaris had victory conditions outside of military victory, if you could win through diplomacy, science, faith or whatever like in Civilization, but with how the crises are designed, it's very apparent that you're supposed to win through combat. But wars don't feel "organically incentivized" to me a lot of the time, if that makes sense. I don't feel like I have much to gain from going to war, I just do it because that's the only way to make the game end.

I think the game would be more exciting, dynamic and strategic if colonies and system resource deposits had a limited amount of minerals, food and energy you could extract from them before their output greatly decreases.

That way, there would be a much bigger incentive to fight over colonies, especially in the lategame. Because when you have 20 colonies in the lategame, one more or less doesn't matter all that much, but when only 3 of these colonies are still running at full capacity, suddenly that one untapped planet becomes much, much more valuable. It would cause conflict much more organically, as eventually the exploitable galaxy gets smaller and smaller until there is only one last empire standing. While the crises are cool (and I don't think they should be removed), I think they are a very clunky way to force conflict, and it would be much nicer if the endgame was instead determined by the friends and enemies we made along the way rather than an outside entity randomly entering the playing field so you have to actually fight someone.

This is, again, subjective, as I'm sure a lot of people specifically enjoy Stellaris for its chill, relaxing pace that allows you to watch youtube on your second monitor while effectively playing stardew valley in space. I enjoy that aspect of it too sometimes, but still, it eventually always falls short for me. Wonder what you folks think about this.

Edit: I realize that this would be way too fundamental of a change to ever realistically make for the devs or a modder, as you would have to basically re-design and re-balance everything from scratch. This is purely theoretical.

8
submitted 1 year ago by UmbraVivi@hexbear.net to c/games@hexbear.net

I haven't played Dead by Daylight in a long time but I just read up on the new killers that have released since I stopped and I just have to share this.

DbD was never known for its great writing, but their previous OCs were, I'd say, competently written usually. But this one, the "Skull Merchant", has the most amateurishly bad backstory I have ever seen in a decently successful game and I am genuinely baffled as to how this could happen.

READThe self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different than his hometown in Hokkaido. A talented illustrator, he spent his spare time designing colourful characters and worlds.

While sketching patrons of a local jazz club, he was approached by Belinda, the owner, to work on a logo. What began as a business partnership soon became a romantic one, and within a couple of years, Adriana was born.

Adriana excelled in all facets of education. A house full of art and music honed a brilliant mind, and her intelligence was only exceeded by her obsessive drive to be the best. While scoring at the top of every class, she was often on the receiving end of disciplinary action due to her overly competitive, and sometimes violent, nature during schoolyard games.

Adriana’s mother did her best to keep her on the right track, but her father was increasingly absent as his own obsessive drive ramped up: Adi Valente, a manga about a young girl who saves and protects the weak with her quirky robot companion. Despite working long hours at a canning facility and writing his manga in his spare time, he somehow managed a little time every night to share his wild and highly imaginative illustrations with his daughter.

By middle school, Adriana was courted by a fancy private school due to her high performance, and, needing money, Seita spoke to publishers about his unpublished manuscripts. He managed to find a small local publisher to carry Adi Valente, but it meant more work than he could handle. He eventually lost his job at the cannery, giving him more time to develop and illustrate his series.

Adriana loved the manga, but the family was forced into hard times.

In her final semester, Seita requested higher royalties, but the publishing company went into administration and decided to cut the series. No longer able to afford the school fees, Adriana was pulled out of the elite academy where she was at the top of her class. Belinda was able to negotiate her graduation, but another student was able to take her place at the head of the class. Adriana was furious. On summer break, she learned everything about her rival: where he lived, where he hung out, what he liked to do in his spare time, what he listened to, what he watched, everything. She even stalked him on his way home one late summer evening and considered the myriad ways she could ruin his life. But, in the end, she did nothing, though something awakened within her and she felt like the anti-hero in a new story her father had been exploring.

Seita retreated further into himself and began producing this newer, darker manga, inspired by his visions and nightmares. A manga about a woman who hunts and guts the weak in a nightmarish realm with drones made of salvaged skulls and bones. But unable to sell this manga, Sonhadores Sombrios, the family became solely reliant on Belinda’s income.

Adriana, looking for ways to make her own money, started a website dedicated to the world of Brazilian manga. It became a runaway success and significant advertising dollars started to roll in. She realized she had no real interest in writing for it, though, so she convinced other kids to write for it for free while the money flooded in. The second she got an offer she sold the site and never looked back.

Proud of her accomplishment, she came home to show her parents the cheque. She never got a chance to show her father, though. He walked out the door that morning, never to return, leaving only a stack of unpublished manuscripts about The Skull Merchant mercilessly hunting those she deemed worthy of her efforts.

To help her mother, Adriana began to study at the library, teaching herself investment and economics, and soon tripled her money. By the age of 18, barely with a high school degree, she had already become a self-made millionaire. As stories of this investment wunderkind spread across Brazil, more and more doors opened for her.

Before long, she had the kind of money that allowed her to buy small companies—companies that she would gut, replace with non-union workers, and sell at a profit. The only breaks she took from her corporate obsession was to pore over her father’s manuscripts, trying to understand this chilling world he had created.

By her mid 20’s, she was regularly flipping companies. While finalizing on a real estate firm, two members of the board moved to block the sale, pointing to the trail of hollowed-out husks she left in her wake. Adriana was frustrated. It took her weeks to find out who the holdouts were, but once she did, she thought about how it would feel to hurt them.

She learned everything about the directors. Stalked their every move. Manipulated them into attending a conference in Switzerland. And, while on retreat in the Alps, she made her move. Inspired by The Skull Merchant, and feeling something within demanding expression, she tracked them with a prototype drone, and brutally dismembered them with a cruel two-bladed weapon. The rush of emotion and adrenaline was unlike anything she had ever experience before. And the company was hers!

Thus began an unsettling cycle. Swoop in on a business, destroy anyone standing in her way, and gut the company for maximum profit. She targeted companies with larger-than-life CEOs and hoped one would present a challenge. None ever did. They just ‘disappeared’ unremarkably.

An aggressive manager of a fireworks company, known for his “survival tours,” was her last target, right at home in Brazil.

Survival tours… a perfect cover.

Adriana lured him to a decommissioned airship hangar.

The hunt started at dawn and went the distance, with her still tracking him well into the evening. Locating him, she used one of her drones to direct him to a dead end, when a pair of kites suddenly appeared on camera, and the feed died. Her face hardened. Her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There she found her prey reaching out to someone in the growing dark for help.

Witnesses.

Not part of the plan!

Without a second to lose, she plunged her blade through his stomach, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud she turned to the young witnesses. Wrong place, wrong time. They broke into a sprint. She gave chase, her blades thirsting for more blood. The lush green of the trees melted into a thick black fog. Real life warped into something like Sonhadores Sombrios. A sick grin crept across her face as she rushed forward to begin a new chapter in her life.

0
submitted 2 years ago* (last edited 2 years ago) by UmbraVivi@hexbear.net to c/technology@hexbear.net

Tesla is building a humanoid robot to do manual labor and this is up there with his idiotic hyper loop projects in being a perfect example of his insane obsession with form over function because FuUTuRee.

Proposed tasks for the product are ones that are "dangerous, repetitive and boring", such as providing manufacturing assistance.

This week, Mr Musk told investors the humanoid robot's first application would be at a Tesla plant "moving parts around the factory, or something like that". But in the future, he sees it helping solve labour shortages.

Tesla Bot will measure 5'8" (173 cm) tall and weigh 125lbs (57 kg) [...] and have a carrying capacity of 45 lb (20 kg).

Elon thought to himself "wow wouldn't it be like really futuristic if we had humanoid robots working in our factories" and then decided that was a good idea. We have thousands, thousands of machines that can do repetitive, boring tasks like these better than any human ever could. There is literally no practical reason to confine your machine to human form, which is absolutely not optimal for pretty much anything.

2 legs are stupidly impractical, they make you slow and incredibly easy to push over compared to something with 4 legs, let alone something with wheels. Even just walking is a balancing act. 2 legs are the reason this billion-dollar-punchline can only carry a pathetic 20 kilograms.

The only, and I mean the only reason this is done is because it looks futuristic. In practice, it's a massive step backwards and it will make any work place perform worse than without them. Elon doesn't want "machines", those don't look like the future, he needs "robots". Robots which are, in practice, just humans but worse.

0
submitted 2 years ago* (last edited 2 years ago) by UmbraVivi@hexbear.net to c/anime@hexbear.net

I played 8 hours of the Steins;Gate VN and it started out really interesting but after a while it just became aggravating to no end.

Like holy moly does this VN hate women. It feels like it was written by a fucking pick-up artist.

Mayuri is an immature, borderline infantile 16-year-old girl and Rintaro treats her like shit. He constantly puts her down, dismisses what she says and uses food she buys (which she cares about a lot) for whatever he wants at the moment. There was that one scene where he literally made her cry by eating some of the food she just bought.

And the consequences? Nada. Next scene she's back to "Okarin :D". Throughout my entire playtime there was not a moment of consideration for how Rintaro's treatment of her would affect her in the long-term. No matter what he says and does, she loves him and forgives everything basically immediately.

Kurisu is almost even more infuriating, she's leagues more competent and capable than Rintaro is yet he constantly puts her down, calls her nicknames she doesn't like, literally molests her the very first time they meet and what is her reaction? The most generic tsundere behavior I've ever seen. At one point he literally shouts at her to the point of tears and again, exactly zero consequences. She falls in love with him because I assume this was written by a redpill dude who believes that the more you treat women like shit the more they will want to have sex with you.

It's incredible. Not one, not a single moment of consequences in EIGHT HOURS. If you want a protagonist who's an asshole, fine, but show that you acknowledge that what he's doing is bad. Don't fucking reward him for it. Fucking Rick & Morty manages to do this.

It's just baffling to me that it has so many glowing reviews, especially cause the "mystery" sucks ass. After reading the synopsis there are exactly 0 plot twists, it's all exactly what it seems like on the surface. Yes, there is a secret organization. Yes, it is time travel. Everything is the most obvious explanation you could think of. Who lives and who dies is decided by who the protagonist wants to fuck the most.

I'm super disappointed because I was really intrigued by the first chapter and how the plot shaped up to be. But then the trashy behavior of the protagonist just kept going, and all the other characters just kept putting up with it. And like, if it has not been adressed at all in the first 8 hours I have no reason to believe it ever will be. Fuck this shit.

Edit: Also shoutout to the future dystopia being a communist regime which abolished railroads. :yea:

Edit 2: Oh I forgot to mention how Rintaro and Daru keep Kurisu in line by blatantly sexually harassing her and making her uncomfortable until she folds, and this is framed as a clever tactic.

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UmbraVivi

joined 4 years ago