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submitted 9 months ago* (last edited 9 months ago) by abc@hexbear.net to c/games@hexbear.net

in all fairness though they're very cute and there's nothing wrong with making the entire outside portion of your fortress a giant equine/goat/cat/bird sanctuary for your animal trainers to frolic in while you send miner after miner to their watery graves (after all three of the fortress' military squads were killed or maimed fighting two forgotten beasts that made their way out of the caverns into the hallway leading up to the fortress) in the cavern fifteen layers beneath all the unicorn vomit....we're rich in rope reed and barley

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[-] NephewAlphaBravo@hexbear.net 23 points 9 months ago

I wish I had the correct amount/lack of sanity to play dwarf fortress

[-] Doubledee@hexbear.net 16 points 9 months ago

It's actually not that hard, it just looks intimidating. I think the graphics make a huge difference, it's a lot more intuitive now than it ever was pre-steam.

[-] CrispyFern@hexbear.net 13 points 9 months ago

Instead of butchering animals, just farm plump helmets greensicko im-vegan

[-] Are_Euclidding_Me@hexbear.net 7 points 9 months ago

I've had several fully vegan fortresses. The issue is that idiot dwarves get one of their stupid moods and decide they'll die if I don't provide them with animal bones or leather or something. I've lost dwarves this way, so now I buy animal products from caravans to avoid it. It's a shame, really, I wish I could convince my dwarves they don't need to make bone necklaces, we have so many gems and silver and all kinds of things that make better crafts than animal bones!

[-] Frank@hexbear.net 12 points 9 months ago
[-] abc@hexbear.net 10 points 9 months ago

this comment is clearly sponsored by my giant single stockpile's lobbyists.... this-is-fine

[-] SSJ2Marx@hexbear.net 9 points 9 months ago

giant single stockpile

visible-disgust

[-] context@hexbear.net 10 points 9 months ago

i always build drawbridges to block off the hallways leading to the caverns. even forgotten beasts can't break drawbridges.

[-] abc@hexbear.net 10 points 9 months ago

i was a fool to think that the winding, narrow hallways and single tile stairways leading down to the cavern sea would protect me. rip like 40 dwarves but we march onward

[-] context@hexbear.net 10 points 9 months ago

ah yes, forgotten beasts are very big but all creatures take up exactly one tile so they still fit, unfortunately

have you put them in coffins and inscribed memorial slabs? if not you're going to have 40 ghost dwarves, soon

[-] abc@hexbear.net 9 points 9 months ago

:') the third pic in my OP has the previous hammerdwarf leader of one of the militias just standing there amidst the forgotten beast bones and other decomposed corpses that have yet to be added into the never-ending coffin construction waitlist like hillary-apartment

[-] Frank@hexbear.net 9 points 9 months ago

Can you still atom-smash anything out of existence with a drawbridge?

[-] context@hexbear.net 10 points 9 months ago* (last edited 9 months ago)

yep, drawbridges still transition instantly from "closed" to "open", and anything caught underneath when it opens back up will be rendered incompatible with existence and erased before it even has time to realize what happened

except for forgotten beasts, which i think prevent it from opening?

[-] Hestia@hexbear.net 4 points 9 months ago* (last edited 9 months ago)

This doesn't look like dwarf fortress... what is this?

[-] abc@hexbear.net 10 points 9 months ago

Just the surface z-level of my fortress viewed with Stonesense

[-] Hestia@hexbear.net 4 points 9 months ago

I'll have to check it out then... seeing it layer by layer it a little underwhelming. I'm assuming you can turn it off and on?

[-] abc@hexbear.net 8 points 9 months ago

Yeah it's just a visualizer plugin for DFHack - here's one I took with like z-levels 12 through -40 or something showing.

[-] wtypstanaccount04@hexbear.net 4 points 9 months ago

wow what a nice isometric grid it would sure suck if i built a worker's paradise on it

[-] ShimmeringKoi@hexbear.net 3 points 9 months ago* (last edited 9 months ago)

This is the problem I'm having in Rimworld: I started with two conures, now I have a huge flock in screeching conversation with itself all day, and at least one of them gets randomly shot or blown up in every raid.

Welcome to IED town, where even the birds have missing legs from IEDs

[-] Aryuproudomenowdaddy@hexbear.net 4 points 9 months ago

You have to neuter the entire lot except for like a male and a few females to keep for breeding or they'll overrun your base and take too much to feed. I'll sometimes drop pod animals at nearby bases to improve relations but most animals are pretty heavy and expensive to transport that way.

this post was submitted on 20 Feb 2024
54 points (100.0% liked)

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