Persona 5.
Probably the biggest investment by Atlus in a game; something like 5 years of active development, and nearly 10 separating it from the previous episode; a slew of audacious themes seldom approached by videogames, even less so by JRPGs, at its time, and all that for what? a Persona 3.75 whose writing falls apart before the end of the first arc (making a character say to an antagonist that he treats women like objects after a close-up shot of her jiggly boobs... talk about stupidly tone-deaf, and that's just the beginning), and whose gameplay is now even more dissonant than before from what the game clumsily attempts to say, because it's an imposed marketing constraint and not something thought out to be harmonious... That's a feat. Bravo Hashino.