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submitted 2 years ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] daquackeryspreads@hexbear.net 13 points 2 years ago

Persona 5.

Probably the biggest investment by Atlus in a game; something like 5 years of active development, and nearly 10 separating it from the previous episode; a slew of audacious themes seldom approached by videogames, even less so by JRPGs, at its time, and all that for what? a Persona 3.75 whose writing falls apart before the end of the first arc (making a character say to an antagonist that he treats women like objects after a close-up shot of her jiggly boobs... talk about stupidly tone-deaf, and that's just the beginning), and whose gameplay is now even more dissonant than before from what the game clumsily attempts to say, because it's an imposed marketing constraint and not something thought out to be harmonious... That's a feat. Bravo Hashino.

[-] axont@hexbear.net 13 points 2 years ago* (last edited 2 years ago)

Couldn't get into Elden Ring. I love Dark Souls and Sekiro, but adding the huge world just made things dull to me. It became too much of a grind rather than a cool experience to have. I don't really understand the hype around it.

I never liked CounterStrike. The entire game is walking into a courtyard and getting shot by someone I didn't even see.

I've never liked Eternal Darkness: Sanity's Requiem. The writing is incredibly goofy and it's just not as scary as it's hyped up to be. The pacing is dull and the puzzles are just tedious running back and forth. And before it's mentioned it's a game from 2002: it came out a month after the Resident Evil 1 remake, which is a masterpiece to this day. It also came out a year after Silent Hill 2 and the first Fatal Frame, both of which are still very effective at horror.

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[-] let_me_tank_her@hexbear.net 12 points 2 years ago* (last edited 2 years ago)

i've mentioned it before on here, but Final Fantasy 15. no idea how it got 9's and 10's on release. i'm assuming it was just vibes and how much you liked hanging out with the boys. you had to watch a movie and anime series to even understand the plot and characters. combat was egregiously shallow and easy. game just pissed me off. not sure what the royal version changed and if they fixed any of these problems.

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[-] rjs001@lemmygrad.ml 12 points 2 years ago

City Skylines. It was fun for a few hours and then it become boring

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[-] sovietknuckles@hexbear.net 11 points 2 years ago

Super Mario World. Super Mario Bros 3 perfected 2D Mario platforming movement, then they added a cape that lets you skip most of SMW by flying at the top of the screen. Because of this, and because of other things that the cape makes too easy, speedrunners have created the "No Cape, No Starworld" category that features the parts of the game that would otherwise be skipped.

The spin jump is also BS, the fact that you can now jump on a bunch of things that should cause damage keeps me wishing that they stuck with SMB3 mechanics instead.

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[-] Hexagons@hexbear.net 11 points 2 years ago

My two are Ori and the Blind Forest and also Soma.

I played Ori several years ago, so my disappointment with and rage at that game have cooled. It was bad though. The art style didn't look at all cohesive, but rather like there were assets from two or three different games. The story was generic and boring, but yet somehow confusing at the same time. I played through the Ginso (?) Tree escape, and I hated the movement the whole time. It was too floaty and felt imprecise. (But people speedrun it, so the movement is actually probably plenty precise, it just felt bad to me.) I also absolutely despised how I could never tell whether the environment was safe to land on or would kill me instantly. And this isn't even getting into the combat, which basically everyone agrees is bad. I don't know, I wish I had liked Ori, it feels like it should be right up my alley, but I hated it so, so much.

Soma I played recently, and I'm still seething about how much time I spent on that stupid, shitty game. Its story wasn't deep and I didn't care about the characters. The game pulled the exact same story trick 3 fucking times, and apparently expected you to still be surprised by it the third time? Yeah, no, I'd rather experience a sci fi story that doesn't treat me like I'm too stupid to understand it. The monsters also fucking sucked, they weren't scary, they were just fucking annoying. It was always extremely easy to figure out their gimmick, and once you'd done that, it was just a matter of exploiting it and hoping you didn't fuck up or get lost in the overly dark environment that all looked the fucking same. Also, I hated having to try and find the lever or button or switch or whatever that I needed to interact with. It was very hard to tell what was background non-interactable stuff and what was the tiny little switch that was blocking my progress. If the story had been good, I could have forgiven the gameplay, but it was just like tech bro's first sci fi kind of plot, I fucking hated it.

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[-] laziestflagellant@hexbear.net 11 points 2 years ago

I did not care for Mario Odyssey very much.

It might just be because I have little baby hands but I found the primary movement cappy hat bounce maneuver to be extremely unpleasant to pull off, especially having played Mario Galaxy 2 recently before it.

It was a very pretty game but imo there were not nearly enough cool set pieces. But then again I am a Sunshine enjoyer so my opinion can be taken with a grain of salt.

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[-] TraumaDumpling@hexbear.net 11 points 2 years ago

i just hate all videogames, despite playing them all the time. they pale in comparison to the shit i imagine while i play them. even my favorite games just piss me off with all the ways they could be hypothetically improved upon. this game needs bigger maps, that game could use a prone mechanic, this other game needs leaning around corners... i just can't stop myself. and thats without getting into microtransaction games-as-a-service shit that i can't afford but still want because i am a needy little treat goblin who has to farm any tiny scrap of dopamine out of the world that i can.

[-] WittyProfileName2@hexbear.net 10 points 2 years ago

The Witcher 3

The game has some pretty graphics at times but all in all the story was a boring slog and the gameplay could be neatly split into "puzzles" where you just press the Witcher sense button to see what to interact with and combat where despite, the large bestiary you fight everything the same way.

There were some alright side quests, but most of the open world felt like an unnecessary hurdle between point A and point B instead of an interesting place to explore.

Imho the best thing about The Witcher 3 being popular is that there were enough fans of the series knocking around that the books got English translations.

[-] keepcarrot@hexbear.net 10 points 2 years ago

I think World of Warcraft back in 2006 or something. I discovered two things: a) if I'm going to grind, I really have to enjoy the core game play. I did not b) to get the most out of WoW you had to have some friends playing with you, which my friends who had been playing for a while did not want to, or didn't want to explain things to me

[-] Huldra@hexbear.net 10 points 2 years ago

Boltgun, it got hyped to hell and back as an epic awesome BOOMER SHOOTER but its literally not a boomer shooter, it's just doom 2016 with pixels.

Just felt really boring to keep being locked into rooms and having a bunch of shit spawn at me until I kill enough for the game to decide to release me. Also the weapon balance felt off, you get an upgrade powerup in almost every level that upgrades a gun for that level, but the only gun worth upgrading seems to be the titular boltgun, the default weapon, cause it gets like doubled mag size, pinpoint accuracy, big damage etc, while other guns just get gimmicks like bouncing shotgun shells.

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this post was submitted on 02 Sep 2023
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