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[-] daniyeg@hexbear.net 86 points 2 years ago

This is “GameNGen” (pronounced “game engine”), and is the work of researchers from Google, DeepMind, and Tel Aviv University.

of course this shit came out of israel lmao.

[-] Infamousblt@hexbear.net 42 points 2 years ago* (last edited 2 years ago)

Not content to destroy Palestine, Israel has its sight set on the entire world

[-] yoink@hexbear.net 57 points 2 years ago

i saw this tweet yesterday and as a game dev and designer it legit made me mad

it's the same shit AI bros do every time - they have to dumb down the meaning of the thing they're trying to imitate poorly, because they have to shift the goal posts to pretend that what they do has any legitimacy

this is in no way a game engine, and trying to pretend it is requires abstracting and dumbing down entire fields of study these nerds have never even dipped their toes into

[-] FunkyStuff@hexbear.net 35 points 2 years ago

I think they're aware of how absurd their claims are, but they think that the most important thing is the "potential" for this technology to generalize and eventually come to achieve what they're promising now. The issue is they'd essentially need AGI to take it from this to a real game engine, and that's obviously not happening.

[-] DamarcusArt@lemmygrad.ml 7 points 2 years ago

Yep. Like any good grift, it isn't about what it can actually do, but what it could hypothetically do if enough people "invest" in it.

[-] laziestflagellant@hexbear.net 46 points 2 years ago

I think the funniest part of this is that it still needs an extant game to be trained on and the end result still has no awareness or way of tracking your surroundings.

You literally already have a game that works but instead you want to strap two 4090's together to play a worse version of that same game with no level design and enemies disappear if you turn around fast enough (the 'engine' will quite literally forget about them if they're off screen)

[-] axont@hexbear.net 44 points 2 years ago* (last edited 2 years ago)

wow this AI is so great it can very, very poorly imitate images from a 31 year old video game that's specifically well known for its versatility and ease to port

maybe in a few years AI can catch up to the gaming abilities of a refrigerator

[-] GrouchyGrouse@hexbear.net 14 points 2 years ago

It is infinitely more impressive they got DOOM to play on a printer display than this horseshit

[-] Tiocfaidhcaisarla@hexbear.net 37 points 2 years ago

We have Doom, yes, but what about a shittier, energy-hungry version sprouted from the mind of a convulsing robot baby?

[-] GrouchyGrouse@hexbear.net 7 points 2 years ago

Accompanied by the wordless screaming of neuralinked monkeys, like a choir of forsaken angels howling at the unholy birth

[-] PolandIsAStateOfMind@lemmygrad.ml 6 points 2 years ago

We are rapidly aproaching the level of lobotomised cyber baby cherubs, aren't we? Something that even Games Workshop think is a step too far.

[-] varmint@hexbear.net 34 points 2 years ago

The video has the player being as slow and careful as possible, while keeping the rooms well framed at all times. In the last second of the video the player looks at a wall and then looks away, and they've transported to somewhere entirely different.

[-] Rivalarrival@lemmy.today 4 points 2 years ago* (last edited 2 years ago)

In the last second of the video the player looks at a wall and then looks away, and they've transported to somewhere entirely different.

This is showing us how toddlers see the world. The model currently lacks object permanence. Everything outside its current field of view stops existing. When asked to redraw, it has to start from scratch. Everything in its world is ephemeral, floating around haphazardly. It has no hard ground to fall on and rise up from.

This model is interacting with its world as an 8-18 month toddler would. Instead of pointing it at Doom, I'd like to know what it does with an actual camera.

Point that generative model back at itself and give it access to a real-world against which to compare its predictions.

[-] FortifiedAttack@hexbear.net 31 points 2 years ago

I'm not sure why this person thinks its impressive to have an AI accurately predict the layout of one of the most commonly played Doom levels? If I remember correctly, this map even has a demo playing on startup.

Like what's the point of this? Being able to exactly recreate the data it was trained on isn't even an achievement in ML, it's just called "overfitting".

[-] BlueMagaChud@hexbear.net 25 points 2 years ago

John Romero is still going to make you his bitch

[-] SexUnderSocialism@hexbear.net 19 points 2 years ago

Suck it down.

[-] JoeByeThen@hexbear.net 24 points 2 years ago

This is Baby's First RNN level thinking.

[-] TheBroodian@hexbear.net 21 points 2 years ago* (last edited 2 years ago)

Elon had to sprinkle this with his own contribution of shit flakes.

[-] neo@hexbear.net 23 points 2 years ago

is this why the "full self driving" feature doesn't work? because after a new frame is emitted random things just pop up mysteriously?

[-] TheBroodian@hexbear.net 15 points 2 years ago

The car just hallucinates what it believes the road in front of it should do, no actual interpretation of any real world is happening michael-laugh

[-] FlakesBongler@hexbear.net 20 points 2 years ago

The entire staff of iD should be allowed to run you down with chainsaws tbh

[-] KnilAdlez@hexbear.net 17 points 2 years ago* (last edited 2 years ago)

Diffusion models aren't terribly power hungry compared to something like chatGPT*, but it's weird and honestly worthless idea in the first place, so please shit on it.

*Technically you can have a gpt text embedding to drive a diffusion model so they can be just as bad, but it isn't necessarily always the case.

[-] zongor@hexbear.net 17 points 2 years ago

Now feed it nonstop terrywads

[-] miz@hexbear.net 17 points 2 years ago* (last edited 2 years ago)

this tweet is so stupid I thought it was Elon until I looked

[-] Sickos@hexbear.net 13 points 2 years ago

I kind of want to hit this person with a brick.

[-] EatPotatoes@hexbear.net 12 points 2 years ago

Why aren't the nerds building cool robots that could solve real problems?

[-] lil_tank@hexbear.net 10 points 2 years ago

Because our problems are profitable

[-] EatPotatoes@hexbear.net 8 points 2 years ago

Robots hard and expensive too. Much easier to make bad art.

[-] dayna@lemmygrad.ml 3 points 2 years ago
this post was submitted on 29 Aug 2024
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