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[-] CriticalResist8@hexbear.net 79 points 1 year ago

Called it. They run the super egregious impossible license for a few weeks, then walk it back and pull something still bad, but not as bad as the red herring proposal.

[-] autismdragon@hexbear.net 59 points 1 year ago

Yeah thats the meta.

[-] roux@lemmygrad.ml 16 points 1 year ago

This is Wizards of the Sword Coast OGL bullshit all over again lol. Godot is basically Pathfinder this time around.

[-] LaGG_3@hexbear.net 64 points 1 year ago

We have heard you. We apologize for the confusion

Corporate gaslighting lmao

[-] JeffBozo@hexbear.net 6 points 1 year ago

It's in the same vein as the YouTube apology videos that go "I'm sorry for offending you"

[-] NoisyOwl@hexbear.net 55 points 1 year ago

The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.

[-] Nakoichi@hexbear.net 25 points 1 year ago

lmao this is incredible. With only my limited knowledge of some mod tools and importing and exporting to and from various art tools and game engines, I understand enough of this to know how funny this is.

[-] NoisyOwl@hexbear.net 25 points 1 year ago

To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I'd be timid about wading through that large of a task that might not work.

Still, I think a more normally-talented dev could pull that off in a week for sure.

(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)

[-] Awoo@hexbear.net 14 points 1 year ago

I think in this case it also helped that he is clearly incredibly pissed off.

That kind of pissed off can make you move mountains sometimes. I've done things in days that should take months when I'm angry enough to go on that kind of warpath.

[-] NoisyOwl@hexbear.net 7 points 1 year ago

Yeah, I've been there before. I actually made the first version of PK Scramble while incredibly pissed off at some of my friends (who I should've been only mildly annoyed with so venting it all on a random project was healthier).

[-] SummerIsTooWarm@hexbear.net 17 points 1 year ago

Wow, that was a nice read. Kind of impressed that their design choices paid of so well. Having an ASCII Renderer ready helped, I guess, but it would be nice to see Qud completely on Godot sicko-lea

[-] oregoncom@hexbear.net 11 points 1 year ago

I'm gonna be honest, what use does a game like Caves of Qud even have for a game engine lol. It seems all the actual game logic is his own code and he only used the engine for rendering fancy ascii tiles?

[-] NoisyOwl@hexbear.net 8 points 1 year ago

I don't really know in Qud's case, but sometimes an engine helps with some surprisingly basic stuff.

I just went from hand rolling my own engines to using Godot, and it's just incredible how nice it is to have something move my textures in and out of the GPU for me instead of having to do my own texture atlassing and preloader. I could rewrite the entire renderer and game loop by hand and I'd still be gaining stuff like that.

Still probably easier for Qud to switch engines than it would be for a lot of games. A lot of Unity devs don't even program and are just stringing together a dozen no-coding packages they found on the unity app store.

[-] Aabbcc@lemm.ee 7 points 1 year ago

Hoping to see big names like slay the spire 2 port to godot. Would be nice if the "red herring and walk back" strategy had some fallout

[-] Maoo@hexbear.net 53 points 1 year ago
[-] autismdragon@hexbear.net 59 points 1 year ago

Corporations have made "we have heard you" a trigger phrase for me.

[-] EmmaGoldman@hexbear.net 33 points 1 year ago

I'm still amazed with how much worse WOTC's response was than every other awful corporate response on these fuckin' scumfuck walkbacks.

[-] BadTakesHaver@hexbear.net 30 points 1 year ago

we see you, we hear you liberalism

[-] Maoo@hexbear.net 25 points 1 year ago

The "sorry for the confusion" line OP pointed out is definitely my favorite. Gaslighting and apology and damage control all in one.

Imagine being the people writing this stuff.

[-] KingThrillgore@lemmy.ml 50 points 1 year ago* (last edited 1 year ago)

Damage has been done everyone in my circles are deep into their Godot projects

[-] FourteenEyes@hexbear.net 31 points 1 year ago
[-] Dirt_Owl@hexbear.net 42 points 1 year ago

angst

Fucking passive aggressive asshats.

[-] bigboopballs@hexbear.net 38 points 1 year ago

why do HR teams still talk like that? there is nobody alive who doesn't roll their fucking eyes when a faceless soulless corporation starts saying shit like "we hear you" "we see you" etc.

[-] Neil@lemmy.ml 15 points 1 year ago

"We will do better" has my eyes spinning like a pulsar.

[-] 7bicycles@hexbear.net 7 points 1 year ago

The material explanation is that it's still the least-worst option. I mean hand me a better paragraph about it that doesn't include actually changing anything and I'll revise my view on this but as it stands I'm pretty convinced if you have to communicate "We are garbage" you can't actually do better than this.

Of course the solution is to not be garbage, but that's not changing anytime soon

[-] SexUnderSocialism@hexbear.net 34 points 1 year ago

We have heard you. We apologize for the confusion

Lmao, fuck off. I've already made the switch to Godot, and I'm definitely not coming back, you skull fucking leeches. Plenty of other developers I know feel the same way after Unity has shown how greedy and untrustworthy they are. It's a damn shame too, because I've worked with Unity since the 3.x days, over 10 years ago, and enjoyed the workflow. Unfortunately, they've really been hard at work turning up the shit dial for years now. It's not going to get any better.

[-] UmbraVivi@hexbear.net 33 points 1 year ago

We are confused about why your executives can still leave their homes without armed security

[-] alcoholicorn@hexbear.net 19 points 1 year ago* (last edited 1 year ago)

It's wild to me that the executives were able to make hundreds of millions in compensation. Surely nobody thinks these executives are going to raise revenue/cut costs more than the thousands of devs and artists they could hire with those salaries would increase in revenue?

Are they all fail-children of the board or something?

[-] autismdragon@hexbear.net 2 points 1 year ago

The ceo used to be EA's

[-] buckykat@hexbear.net 32 points 1 year ago

confusion stalin-shining and angst gui-better

[-] boiledfrog@hexbear.net 28 points 1 year ago

Can't wait to ruin some game companies by installing the same game a million times

[-] Awoo@hexbear.net 26 points 1 year ago* (last edited 1 year ago)

"We apologise for the backlash, not for our actions."

[-] h3doublehockeysticks@hexbear.net 24 points 1 year ago* (last edited 1 year ago)

That's not fair, there was plenty if confusion about questions like "Why would they do this". "What is the purpose of this" and "Have they lost their minds"

[-] envis10n@hexbear.net 3 points 1 year ago

Just lul. They really just said fuck you to everyone

[-] betelgeuse@hexbear.net 20 points 1 year ago

I hate this lame PR shit of "We hear you. We're doing a growth. We're working with the community. We're doing outreach. We're doing self-crit."

You're not on Tumblr in 2014, you're a million-dollar corporation.

[-] batsforpeace@hexbear.net 13 points 1 year ago* (last edited 1 year ago)

'and let it not be forgotten that in an unprecedented act of goodwill to the community we exempted charity bundles from install fees' ๐Ÿ™ we operate only in good faith, we are Unity

[-] bigboopballs@hexbear.net 3 points 1 year ago
this post was submitted on 18 Sep 2023
159 points (100.0% liked)

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