Roguelike deck builders are fucking sweet though.
I've only gotten into Slay the Spire and Griftlands, got any recommendations?
Monster Train is very similar to Slay the Spire but with more imba interactions, can be very fun. One Step From Eden combines deckbuilding with fast paced grid-based bullet hell action. I haven't played Heretic's Fork yet but it looks like a smooth fusion of the survivor genre with deckbuilding characteristics. Noita is really not a deckbuilder but I'd be remiss not to recommend it, it has some deckbuilding mechanics but until you play for several dozen hours you won't really get a lot of use out of them, they're hidden from the player mostly.
Oh I've played a few hundred hours of Noita. Been looking at One Step from Eden for a while.
One Step From Eden is like Slay the Spire had a baby with Megaman Battle Network and then someone gave the baby access to caffeinated beverages, it's pretty fun.
It's another open world crafting base building survival game.
With zombies.
A friend of mine claims he “only plays good video games” and I asked him what that means and he told me “mostly I don’t play video games with zombies” and I think he’s onto something
But... half-life 2 basically has zombies
yeah, it's cool as fuck
also like 99% of /v/ threads this is making up a problem that doesn't exist
Yes play Inscryption it’s very good
I'm afraid so. It's good and actually does something fun and interesting with the genre.
I love games where you have to do homework and keep a meticulous inventory before you're allowed to get to the fun part, where it's then possible to lose if random luck of the draw goes against you. And then you have more homework and inventory maintenance.
i dont care for roguelike deckbuilders and inscryption is fantastic. it keeps reinventing itself (i mean its always a roguelioke deckbuilder but it keeps reinventing itself) which helped a lot.
Yes. Also the other Daniel Mullins games.
The Hex is mindblowingly good. I went in blind, dissuaded by the “bad graphics”, and as soon as the graphics were explained like a half hour in I was like
“OHHHHHH… oh shit is this what I think it is”
And yeah, it is. I love it. I like it even more than Inscryption, and I thought that would be impossible.
I refunded it after about an hour. Didn't find it particularly interesting.
Yeah, it's pretty good and isn't too hard to complete the story.
I watched a friend play and it looked cool. Fun with back seat gamers that are mildly tipsy. Not super replayable tho, I thought
I agree, once you get through the story its hard to go back
Kaycee's mod gives it a fair amount of replay.
The actual roguelike mode after you finish the story is fine imo
Oh, we didn't get to that part. Cool
I wanted to love it but could only get through a few attempts before losing interest.
Yes do. The deckbuilder portion is the most fun I've ever played and it changes up the formula so often it's almost disorienting,
It's pretty good. Might get a bit stale if you have trouble with deckbuilders and have to put in dozens of attempts, but it's pretty easy imo so that shouldn't really happen.
if you have trouble with deckbuilders
I love some of these games with cards for attacks and such, but the deckbuilding aspect is an issue for me as I have no skill at the building part. Several of these games I get all the way to the final boss and then get roflstomped because I didn't build a good enough deck by then.
You need to get rid of your starting deck because it's weak, you need to keep a small deck so you can redraw your most powerful cards more frequently, and you need cards that'll draw more cards to get you to your powerful cards again, however I get to the last boss and predictably I failed to get rid of all my starting cards, I failed to make my deck small, and I fail to find enough cards that draw more cards, and then add on top of that the boss having surprise abilities that nullify whatever tactic you'd been relying on till then (in one case I had a build that was all about hitting enemies with poison because it ignores armor, only for the last boss to have an ability that auto-transforms poison stacks into stacks of a debuff that increases incoming damage).
Games like this really need to add an easy mode, not all of us can master the deckbuilding aspect.
The whole point about these kind of games is about iteration and learning from them. Many people just play very fast and without any reflection, on what actually went wrong. Never forget that all of these games want you to win. Deck building isn't a magical skill, it is just familiarity with the game and it's mechanics. The balance between "do I have enough cards that do something" and "do I have enough resources/time/mana to play my cards that do something" just comes through experience. And if you don't enjoy the experience, it's fine to find something else.
Alternatively: "It's another Vampire Survivors clone 💀"
why clone vampire survivors when it's already perfect?
I tried finding other vampire survivor inspired games and.....yeah, vampire survivors is the best of its type
I loved it, but I also like roguelike deckbuilders. It has some innovative mechanics and it's nifty in the way it tells the story. The first part is the strongest, and that part is replayable with extra challenges once you beat the game. It's challenging at first and is designed to take repeated attempts but it gets easier once you unlock stuff and start learning mechanics and tricks.
I really like the emergent complexity that comes from having relatively straightforward card abilities but the ability to graft an ability from one card to another. It leaves a lot of room for discovery and creative thinking, and there's also a couple cards with hidden easter egg effects, and your choices building the deck feel meaningful. But if the genre doesn't appeal to you, you might consider Pony Island instead, by the same guy.
~~Dumb brag but I beat Kaycee's Mod with all challenges active it's really fun~~
I found the story and limitations to gameplay kind of frustrating. The first stage feels pretty playable and well-polished, but once it branches out into 4 domains, it seems very incomplete, and the wizard domain especially is underpowered.
There's also a dynamic of "hey we're going to show you an interactive depiction of
spoiler
everything collapsing, including the program and your consciousness
Very atmospheric and cool.
really funny how roguelike is a marketing label that has nothing to do with games that are actually like Rogue, fuck off!!!!
I don't like turn based games. Yeah ? You just gonna stand there and let the enemy hit you after you hit them? Nah that's lame. Let me move at all times instead of an enemy attacking me, and it clearly hits my character model, but yet I dodge it anyways? Soo stupid
It comes from tabletop rpg mechanics, but yeah looks goofy I don't like them either
I like them cause I can eat and watch Simpsons while playing them
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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