Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.
When you quit the game, you lose. When the game quits instead, you win.
In Russia the game quits you.
Summoning Salt has a great video about it, if you have 2 hours to kill.
I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.
Ah the ole summoning salt a roo. I feel like we've all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol
I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.
No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.
however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game
More recently, by avoid the crash states, "rebirth" has been achieved, which is where the level overflows and wraps all the way back to level 0.
So, true. The game is infinite unless you screw up and die
eta: timestamped link
Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.
Project Zomboid goes "THIS IS HOW YOU DIED" Everytime I start a new game and well, it hasn't been wrong yet.
Is the new build coop yet? I wanna work a farm with the homies.
I'm always here for DF talk. Aquifer and active volcano remains a favourite
Oh man I used to hate aquifers. They're more manageable in the latest version but I still don't find myself enjoying it as a resource.
Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.
Kenshi also doesn't really have a 'win' state.
Lots of other sandbox style games as well.
Can you 'win' Caves of Qud? Or just... not die lol?
Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.
I was with them until the last sentence, like what a weird takeaway.
Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that's just cause the game wasn't made to go that long.
But it was actually made in the Soviet Union. Don't trust me though, I'm terrible with history.
Tetris 99. It's like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.
I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.
I was very surprised by the history of Tetris.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
But you get really good at packing stuff so the skill translates to real life.
Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
I have no official documentation of this.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it's mainly geometric symbols and scribblings about higher dimensions. My mom says it's schizo, but she just doesn't see the patterns!
Welcome to every arcade game of the era
You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris...
In the NES version, yeah
Yeah people act like the grand master edition doesn't have a following or a credits bonus level.
I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I've 'completed' it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we've made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.
I am the man that arranges the blocks
That decend upon me from up. Above.
They come down and I spin them around
Till they fit in the ground like hand. In. Glove.
I am the man that arranged the blocks
That are made by the men. in. Kazakhstan.
they come two weeks late.
and they dont tesselate.
so much for the leaders five. year. plan.
And space invaders... Fight until you die.
A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Tetris is like a drug.
Drugs are like tetris
Tetris drug like are
Unitonically, they actually use it to various degrees of success in a clinical setting.
False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)
Grand Master even
This is just inherent to the history of games stemming from arcades. If you "finished" the game you had to insert more coins again, basically every game was structured so that if you "won" you kept playing until you finally lost, setting a high score.
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