There are, literally, four us cases for vr
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playing laser tag with furries in vrchat
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flight sims
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vr porn
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wait i guess there are only three.
I like modeling and animating in vr. It's janky, but it lets me rapidly crank out drafts, even with very basic skills.
But yeah, no way I would've ever gotten a headset if I couldn't use it for porn.
OK, but those are all a lot of fun.
Yes but this means apple just gave 1/3 of their product’s use case the bird. It is objectively 1/3 less useful than a huge quantity of cheaper stuff
A bit more than 1/3, since playing laser tag with furries and trying to fly a 747 are not exclusive with porn.
Between the massive price tag, the silly pass-trhough cameras, and not being able to view porn easily I'm really not clear who they're trying to sell too.
Someone's probably combined all three in VR Chat in one of the "not open to the public" rooms.
Driving/racing Sims are legitimately extremely fun and immersive in VR. If you have a full setup, they are kinda mindblowing. I used to do some iracing and I had a vr headset hooked up with a basic rig. Formula vee racing... I can't describe it. So much fun
If I had the resources and the know-how I would make a VR-game about cycling during rush-hour in a city like Amsterdam or Copenhagen.
You can make the story about a bicycle courier who has to deliver critical boot polish supplies before the zwart piet parades starts
I guess this could be included as part of flight sims but sim (car) racing is another use case for vr
Theres this app on Oculus/Meta called Bigscreen that lets you watch movies and TV shows for free in a virtual theater, hosted by people streaming them from their computers. I guess it, for the time being, is perfectly legal to do because it's essentially no different from showing a movie at your place.
A buddy of mine used to do this. He'd host a public room and have polls to let viewers decide what to watch next. He streamed movies from his giant hard drive.
Using it in public also protects the user's chastity.
Promise?
nineteen haiti for
It will work for downloaded videos as soon as someone develops a video player app that supports side by side 3D or vertical 3D, along with a 180°-360° field of view (FOV), to allow one look around while watching the video. The way 3D VR content with a wide field of view works is that the video player application takes a video file designed with this in mind (you can see that if you play the video file in a normal media player like VLC, it will look all stretched out and mirrored horizontally or vertically) and renders it on a set canvas with the correct FOV and 3D implementation selected. On Android there are plenty of apps that do this for Google cardboard/daydream and the Samsung VR headset.
As for watching videos on the internet and streaming them, that's more complex. It usually involves turning on some browser flags and often does not work correctly. This is for any kind of 3D or wide FOV video, so downloading first and watching using an appropriate video player is the best way to get a consistent experience. I remember having to do this for rollercoaster videos back when Google cardboard was new.
idk how/if Apple has implemented it in the Vision Pro, but I would think the WebXR standard would allow you to run pretty much anything as long as it's coming from a website.
Actually, you can enable it, at least I think you can. I suppose all VR content on the internet uses WebXR which is disabled in the Vision Pro, but you can enable it in settings. Here is an article about enabling it
missed a chance to ppb
This is genuinely dumb because like what else is VR used for
Imagine if somebody hacked it and hooked it up to Zoom.
"Hey, Mike - I'm trying to put Dakota into BikiniMode but it's not working."
"Um... Everybody can hear you."
"Oops."
I quite like some of the games because I think the possibilites of interactivity are neat. Quite enjoy Hot Dogs, Horseshoes and Hand Grenades, the novelty of playing a shooter where gun ergonomics matter more than some stat that makes you slower to aim hasn't worn off yet
I doubt you can play any of the actually good games on it either
On the Apple vision? Probably not, but your comment asked for VR in general
Sorry I was talking weird, I meant it in a rhetorical way to make fun of Apple
Smh What's the point?
smdh my dang headset
Um....of course VR porn doesn't work, it's an AR headset; my gameboy games don't work in my playstation either lol
It is functionally a VR headset though. You are still looking at two screens, one per eye, just like any other HMD. Those screens happen to display a high-resolution, low-latency camera feed of exactly what's in front of you, making it seem as if you are looking into the real world but you are not. With the right software those screens can display whatever you want them to.
sounds like it's not AR then, proper AR is pass-through
With Apple’s Vision Pro coming out on February 2, developers have also been given notice that they can submit apps for the headset’s App Store — but have been advised to avoid using certain terms and phrases when describing them.
When you scroll to the ‘Describing your App’ section on the Submit your Apps page, Apple strongly recommends using the following naming conventions: “Refer to your app as a spatial computing app. Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR).”
god i fucking hate tech buzzwords
Rewriting the description on my app to say "sPaTiAl CoMpUtInG"
i think i used to have a gameboy that did this. innovate deez nuts.
Did they ever explain the reasoning for the preference of terms?
Their preferred term is "spatial computing". My guess is for two reasons
- They want to present this as a different use case than VR/AR/XR. "You're not just playing around in some virtual reality, you're doing spatial computing." Basically more similar to the stuff you do on a laptop or tablet, but in 3D 360 6DoF.
- They want to act like they invented something.
Also, going by the reviews it's not especially good at AR/MR, and has very few VR uses. They have to come up with something to describe what it does that doesn't suggest it's just a fancy novelty toy.
VR uses will probably come up. Its M2 processor can probably handle most VR games at medium to low settings. We could be seeing first gen VR cartoony stuff like Job Simulator soon. It's an easy addition to their Arcade service too. Unless they're just too stubborn about it being purely "spatial computing" to do that.
As for AR/XR, I haven't kept up with that as much, but I don't think any headsets are especially good at it.
They have to come up with something to describe what it does that doesn't suggest it's just a fancy novelty toy.
But yeah, this is still pretty true.
My understanding is that nobody has really cracked A/MR yet mostly due to hardware limitations. From what I've read, this thing really is the best contender so far--it has decent passthrough cameras--but there are still noticeable video artifacts and (this is probably more important) you're still basically strapping a fucking ipad to your face and carrying around a battery pack. None of this shit is going to take off until we have something that fits into at most the form factor of bulky sunglasses and allows for genuine transparency (or so close as to be unnoticeable), but whomever cracks that hardware problem very well might be the world's first trillionaire. I've said for decades now that VR will always be a niche product but true mixed reality will be just as transformative as smartphones were, and nothing I've seen recently makes me question that opinion.
AR headset? Okay, so when can we have augmented reality where nobody is wearing pants?
If this tech catches on this will 100% become a thing and the people using it will almost exclusively be the greasiest motherfuckers imaginable.
my rights as a VR-American
the VR stands for Very Rich
chapotraphouse
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