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Hello everybody hope everyone's weekend was relaxing. This week I've been playing more Fallout New Vegas. Have a great week 👍

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Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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submitted 8 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 1 year ago* (last edited 1 year ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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Now that there's some classic video game physics shenanigans wholesome

Too bad there are no cars you can drive onto the bridge

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submitted 21 hours ago by git@hexbear.net to c/games@hexbear.net
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submitted 1 day ago by booty@hexbear.net to c/games@hexbear.net

When I was a kid, I really liked Modern Warfare 2 and 3. They just have great gamefeel, the maps and movement options feel like they combine well to make all sorts of different strategies work. The progression feels great too, using all sorts of different weapons to unlock their various upgrades and experiment with how they affect your approach to different situations, etc.

I only stopped playing these games back in the day because the playerbase moved on to the newer games and the proportion of cheaters left in the remaining playerbase was too high. So I haven't called a duty in a long time, but recently I picked up MW2 & 3 through IW4x and plutonium respectively, and even today, with just a few weirdos like myself who want to play these games with functioning anticheat, I still feel like these games are great.

Last time I saw a "modern" call of duty game (though keep in mind what I think of as modern call of duty is probably like a decade old) it was all about super high speed movement tech, which also seems to be what other popular arcadey shooters are about these days too. I've never been very good at that sort of gameplay.

Then there's the other side of shooters, the super tactical "esport" kind like Counter-Strike or Valorant. I'm about 20 years too late to start getting good enough at those to have fun with them. I'm glad people like them, but they're not for me lol

Are there any shooters left that sit in this sort of middle ground? Not crazy fast paced, not super slow and tactical, but just a versatile and simple arcadey pew pew?

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payday with you (www.youtube.com)
submitted 1 day ago by Tervell@hexbear.net to c/games@hexbear.net
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Looks like top management has completely given up on gaming following the disastrous acquisitions of Activision and Zenimax.

They've killed their first party studios, their hardware and now their last remaining thing which was the game pass.

Always remember, Fitgirl is free.

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I'm a certified small color gets big enjoyer, and I'm tired of pretending I'm not. joker-gaming

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submitted 1 day ago by Tervell@hexbear.net to c/games@hexbear.net
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submitted 2 days ago* (last edited 2 days ago) by Tervell@hexbear.net to c/games@hexbear.net
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submitted 2 days ago by NoahFuel@hexbear.net to c/games@hexbear.net

Lately I keep seeing comments like:

“It’s just virtue signaling devs whining.”

“Saudi Arabia isn’t open-minded, so at least games will finally be more neutral, without ideologies shoved down our throats.”

"They also have big stakes in nintendo, activiosn, capcom and nothing changed"

Let me be clear: if BioWare actually goes “neutral tone,” Dragon Age and Mass Effect stop being Dragon Age and Mass Effect.

also, Nindendo's franchises (Mario, Zelda, Pokémon, Smash), Capcom's (Resident Evil, Monster Hunter, Street Fighter) and Activision Blizzard's games (Call of Duty) don’t touch LGBTQ+ themes or social commentary in the first place. There’s nothing “controversial” to censor..”

So of course nothing obvious changed, those publishers already weren’t leaning into progressive storytelling.

These games have always been political

Mass Effect: Entire arcs are about systemic prejudice (krogan genophage, geth/quarians, council xenophobia). Shepard is literally trying to unite clashing civilizations. Romances — including queer ones — aren’t optional fluff; they’re woven into the emotional heart of the trilogy.

Dragon Age: Mages vs. templars = authoritarian religion vs. oppressed class. The Dalish = displaced, colonized people. Party members like Dorian (gay), Krem (trans), Zevran, Leliana, Anders, etc. embody themes of identity and resistance.

This isn’t “virtue signaling.” It’s core BioWare storytelling. If you remove the politics, you’re left with generic swords and lasers.

🛑 “Neutral” ≠ neutral

“Neutral tone” under authoritarian or ultra-conservative ownership doesn’t mean “fun escapism.” It means stripping out diversity, sanitizing themes, and avoiding messy questions.

The result? Games that look AAA but feel hollow — worlds without queerness, without marginalized voices, without allegories that hit close to home. That’s not Dragon Age. That’s not Mass Effect.

Why this matters now:

People point to PIF’s investments in Nintendo, Capcom, Activision and say “nothing changed.” True, but those companies weren’t pushing queer or political themes in the first place. BioWare is different. Its brand identity is built on exactly the kind of representation that makes authoritarian investors squirm.

David Gaider (lead writer on Dragon Age) already said it bluntly: guns and football are safe, queer content is not. If EA’s new owners steer BioWare toward “neutral,” it won’t just be censorship., it’ll be the death of the very thing that made these games beloved.

TL;DR

If you’re saying “good, make games neutral again,” you’re really saying:

“Make Dragon Age not feel like Dragon Age.”

“Make Mass Effect not feel like Mass Effect.”

These games have always been about politics, identity, queerness, and resistance. If you want them stripped down to “apolitical escapism,” you might as well play something else.

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submitted 2 days ago* (last edited 2 days ago) by InevitableSwing@hexbear.net to c/games@hexbear.net
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