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Hello everyone. Hope you all had good weekends. This week i finished The Outer Worlds 2. I quite liked it. Ive also been playing some more Stronghold Crusader remastered. Hope everyone has a good Thanksgiving week

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submitted 4 weeks ago by Sickos@hexbear.net to c/games@hexbear.net

I have continued my Kenshi antics, killing slavers and freeing everyone. I have most of the UC slave farms down now and finally finished my "I got the Phoenix" world tour and handed him to the Shek.

Also bashed through a lot of Jump Space with friends. 4p co-op mission-based PvE space FPS, think Deep Rock on a ship. Love it. Incredible pacing, honest. Could use some player progression, but I'm assuming that's just the early-access-ness. If this is all that ever comes of it, I'll still have gotten my money's worth and would just think of it as a bit repetitive on the content. But fun as hell.

Tried Arc Raiders. Absolutely furious about it. Gamers suck. Thought this could be a learning moment for them since all meaningful loot comes from not-other-players, so the PvPvE should really lead to mostly PvE play and freeform team-ups, but gamers are gamers and deserve the gulag. It's just another Tarkov; most players are pieces of shit. (Note: I have not gotten good, but the moral judgement stands.)

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Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 3 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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submitted 10 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 1 year ago* (last edited 1 year ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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Kiryu Adventure (www.tumblr.com)
submitted 1 day ago* (last edited 1 day ago) by SorosFootSoldier@hexbear.net to c/games@hexbear.net

So far Yakuza is so much fun on the ps2. I love the heat actions, like throwing a whole guy into a koi pond.

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Comrade Cop. (www.youtube.com)
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Hello everyone. Hope everyone had a good week. I was out of town for most of it for Thanksgiving so I didn't game much beyond some Balatro on my phone. Hope everyone has a great week!

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Was in a comment section about designing games to respect the player's time in games and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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submitted 2 days ago by 7bicycles@hexbear.net to c/games@hexbear.net

You ever play a game and it's all competently made and such but somehow it just feels 20% off for what it's supposed to be? And then you play something else of similar genre and it just feels SO much better to play.

What's the esoteric part about gamefeel? Why's 2013 Tomb Raiders and it's sequels feel like 20% off? Why is Black Ops - rated on Gameplay - so much better than Singularity which came out the same year despite both being made by Raven?

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My population was reduced by 75%, which I think was benefited by having hospitals in as many locations with over 120k population (the Yucatan is very dense) as possible. Which was like, seven. I could have maybe done more but you really need your cabinet developing the high pop provinces because they also need 20 development for a hospital

even then, hospitals in 90% of my high density locations only seemed to change it from 80-90% population loss to 75%. My first run I had like 5.3 million population, ended at 1.03 million, and in this run I had 1 million fewer to begin with and ended at 1.03ish as well

Perfidious Castile declared war, got spanked, refused to land even after The Great Deadening, so I white peaced and have focused on consolidating the Aztecs. The largest Aztec player, Tepanecapan, is my junior in a personal union. Pretty much everything that existed prior to colonization from the Yucatan to central mesoamerica is owned by a vassal (except for a tributary who I can't make into a vassal because they made that really hard for some reason)

so even severely weakened the high unity might be why Castile hasn't tried to fuck with me again despite having 110k levies to my Whole Situation's potential 29k

anyway GOT SOME TIN CAN'T WAIT TO BUILD A REAL BOAT!!

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submitted 3 days ago by towhee@hexbear.net to c/games@hexbear.net

Played this recently after hearing good things. It broadly has the "build cozy community in late-stage capitalism" vibe. The early game (first 3 hours?) is excellent and pairs very well with the game mechanics. There is a real feeling of living on the edge even though the risk of failure is allegedly faked (the game isn't a roguelike). However, after that you become powerful enough that the survival mechanics are rendered irrelevant; you have enough money to buy as much food as you want, and can easily forage or buy scrap material to repair yourself. Thus the latter two thirds relies heavily on its story, which is really a bit one-note. The fundamental fantasy is that you can solve everybody's problems, making you this bizarre superhuman space-station-spanning force. This works against the overall plot that is about being a marginalized outsider building community to carve out a place for a small life in the cosmos, because you can singlehandedly remake the reality of the entire space station. Interesting conflicts within this new community you have made are not really ever explored, and it's entirely stuck in the wholesome solarpunk commune vs. giant menacing intergalactic corporations rut. Even the late-game refugee plot (ripped from today's headlines!) does not fully explore the interesting angle of how a humanistic system can handle refugees when life support systems could be authentically taxed by their arrival. I think here of The Dispossessed, where (spoilers to follow) a planet-wide famine is addressed in a messy but basically equitable way.

I've heard the sequel is a lot more difficult so perhaps it is worth checking out.-

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This game is wild.

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submitted 3 days ago* (last edited 3 days ago) by Yuritopiaposadism@hexbear.net to c/games@hexbear.net

“As we say, nobody understands what’s really happening, but it’s a weird feeling, you know, when you put your heart out into the world and the world embraces it and gives you so much love back,” he continued. “We get so much love from the players, all the messages and the fan art and the covers. It’s so touching and incredible; it’s very hard to explain, but we are shellshocked. Yeah, I can, we can say that, for sure.”

Broche’s comments were echoed by actor Ben Starr, who plays Verso in the turn-based RPG, with the actor explaining that it was always pitched as a “small game” instead of the critical collosus it has since become.

“It was never intended to be as big as it is,” the actor said. “Its turned into this kind of cultural moment, phenomenon, but that’s just because the game is very honest, I think, and a lot of people have bought into that. And thank you to everyone.”

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Suzerains last shooter (www.reddit.com)
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