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submitted 1 week ago by moonlake@hexbear.net to c/games@hexbear.net

The usual Sunday megathread hasn't been posted so I'm posting this instead bonfire

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submitted 6 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 10 months ago* (last edited 10 months ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 19 hours ago by happybadger@hexbear.net to c/games@hexbear.net

NONE of you COWARDS who make expanded industry mods include COPPER in MICHIGAN despite it being SIGNIFICANT FOR THE INDIGENOUS CULTURES OF THE REGION AND 19TH CENTURY INDUSTRY. 95% OF THE COUNTRY'S SUPPLY OF COPPER CAME FROM MICHIGAN IN 1869. STOP.

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Thinking about bug, hbu?

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submitted 17 hours ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. Hope all of your weekends are relaxing and refreshing. This week was another week of mostly balatro and Nightreign. Have a good week!

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TIME TO SPLIT (www.youtube.com)
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submitted 20 hours ago by tim_curry@hexbear.net to c/games@hexbear.net

Originally thought it was just another survival crafting game and was immediately put off but Jesse Cox seemed to enjoy it so gave it a go and its so so so much more than a survival crafting game.

Still early on in act 1 but it's extremely compelling so far with the idea of having to keep your crew happy and keep everything maintained there's so much to do and never enough people to handle it. Interested to see how the story plays out also the mini movies are entertaining.

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Someone repost this to traingang

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submitted 1 day ago by daniyeg@hexbear.net to c/games@hexbear.net

my friend is trying to get me into it despite me not having played it at all before or watching the anime (online version only, tcg on omega, it's not like i can buy the cards or anything) and i feel so fucking dumbfounded. is this a children's card game? why is there a turn mechanic when you won't be making it past turn 2? every goddamn card comes with two paragraphs of text and the fun part is the punctuation fucking changes the gameplay, and your opponent will lay them on you nonstop. and even if they are a good sport and allow you to read you will lose the plot with the third card they pull.

your opponent will keep adding and removing cards back and forth and you can't keep up how things have been stacked and what effects are active or not and by the end of turn one your opponent has probably pulled out 15 to 20 cards out of their 60 card deck, and those are just repeats so in reality they've basically done all of their combos. i know preparing a good deck for combos is part of the game but come on how can a new player even keep up? this is insane.

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submitted 23 hours ago* (last edited 22 hours ago) by tim_curry@hexbear.net to c/games@hexbear.net

For those that click anyway

spoiler


After about 50 hours of gameplay I finished Death stranding 2 and come away feeling disappointed. Considering the first game was one of my favourites with such explicit intent this sequel feels like its shed that identity in order to drive mass appeal and as a result the entire game from beginning to end is flat. Figuratively and literally.

So what are the good bits.

Graphics: astounding, it really goes to show using more traditional rendering techniques is still viable and can look great. Extremely sharp visuals with such a high attention to detail the game is astounding pretty much everywhere. The characters still can look a little uncanny at times but for the most part facial features and expressions are the most well realised I've ever seen in a game ever. Eyeball graphics seem to be a staple these days them some good lookin balls. It seems almost all parts of human expression can be conveyed in a digital model it works really well.

And then the bad bits (the rest of the game)

Story: It seems the main goal of the sequel is to close of most (not all) of the plot threads the first game left open. It's wacky its Kojima its filled with some of the best cinematics I've seen him make but its spread very thin over the course of the game. In general the story feels rushed which is absurd for something that spans 50 hours in a way the first game didn't. During episode 8 you basically spend 90% of the game in silence outside of dollman repeating lines maybe some small cutscenes here and there. I do remember DS1 having an episode that lasted a while but it didn't feel as barren as this did.

Also it kinda just has no weight. Not only did kojima spoil Lou's death in the first fucking teaser but its given little impact. She dies. We grieve with Sam for 1 cutscene. Then he's back to work with people telling him to get over it... Bruddah I'M NOT OVER IT. And so ensues a treck across Australia that most of the time feels pointless. Ok so Sam is hallucinating Lou in the pod but we know Lou is dead and so does he Sam himself literally mentions it. But actually we're supposed to believe that Sam doesn't know this............... What... And so goes a romp around Australia with a crying corpse pod that I just ignore with every character being like "u got problems bro" to link up a world i no longer give a shit about. But ahoy Tomorrow turns up and Niel and i basically figure out the rest of the story from the first Cliff Unger scenario encounter.

Then kojima does a metal gear solid 4 reference. Heartman makes a metal gear BT to punch other BTs and then two shirtless men beat each other up at the end of the world with some guitars.

Then the big bad who got ressurected purely to be an antagonist gets eaten by a large Lou oh and something something APAS kinda just came and went and Die Hardman does a silly dance. I understand the lore of the world very well I'm not confused by any of it, it's just a bit shit.

Gameplay: now this is where it really falls off. Its basically just mid metal gear solid 5 you fight so many humans but you're always strapped up to the eyeballs with every weapon imaginable up to and including non lethal rocket launchers, grenade launchers, mgs, snipers. The enemies aren't a threat you're mostly steamrolling them the whole game. BTs you barely interact with and the one mech boss fight you do is repeated 3 times.

Now the delivery my favourite bit they can't fail me on this one.... Except its the worst part of the game. Plotting routes planning equipment none of this is here. You simply acquire the ford f150 and drive it to the end of the game never needing to set foot on ground ever again. Drive around every BT zone drive up vertical inclines gain spike tires to climb to the top of mount everest without ever getting out of the fucking car. The entire purpose of the first game is gone delivery is simply a formality.

Music: all over the place and not thematically consistent like the first games soundtrack. Feels more like Kojimas spotify playlist than anything else.

Conclusion: the game feels like a weak clone of the first like a soulslike trying to capture a mainline dark souls game it just doesn't know what it wants to be. Honestly it feels like Kojima got cold feet and capitulated into making mgs6 lite rather than death stranding which feels extremely off brand.

My next game is The Alters which so far is extremely unique and compelling

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submitted 1 day ago* (last edited 1 day ago) by tim_curry@hexbear.net to c/games@hexbear.net

You gain Brouzouf

Your legs are OK

Those who nose

E.Y.E Divine Cybermancy is the singularity of eurojank. Stalker doesnt even come close to this

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submitted 2 days ago* (last edited 2 days ago) by BeamBrain@hexbear.net to c/games@hexbear.net

Based Advance Wars teaching that it's perfectly okay to kill the footsoldiers of the bourgeoise

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submitted 2 days ago* (last edited 2 days ago) by BountifulEggnog@hexbear.net to c/games@hexbear.net

Switch: $339.99 (up from $299.99)
Switch OLED: $399.99 (up from $349.99)
Switch Lite: $229.99 (up from from $199.99)
Sound Clock: Alarmo: $110 (up from $99.99)
Joy-Con 2 controllers: $100 (up from $94.99)

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Giant enemy crab (hexbear.net)
submitted 2 days ago by tim_curry@hexbear.net to c/games@hexbear.net

My death has stranded all over the place. 9/10 game delivered lots of uber eats

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submitted 2 days ago* (last edited 2 days ago) by SorosFootSoldier@hexbear.net to c/games@hexbear.net

the first world (looking at you Japan and Street Fighter). Any other countries I should know about that have a gaming scene?

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