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[-] ArcaneSlime@lemmy.dbzer0.com 9 points 1 hour ago

Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be "go steal this same vase 6x from different people oh look you run the Thieves Guild now," and the main quests might be neat.

I'm not sure I'll be picking it up tbh.

[-] Pantsofmagic@lemmy.world 4 points 1 hour ago

It's been a long time since 11-11-11.

[-] lustyargonian@lemm.ee 6 points 1 hour ago

Thank God they lowered the expectations after Starfield.

[-] leftytighty@slrpnk.net 3 points 59 minutes ago

Yeah, I was gonna say. I'm sure it'll meet my expectations, and I'll be disappointed.

[-] TheObviousSolution@lemm.ee 1 points 52 minutes ago

I think it will meet my Creation Store fan expectation, and that's not something I am looking forward to.

[-] gamermanh@lemmy.dbzer0.com 5 points 2 hours ago

I don't blame the MD tbh, if I had to try and make Starfield worth buying I'd fucking quit

Fire Emil and you'll be on a good start to un-fucking yourselves, Bethesda

[-] chonglibloodsport@lemmy.world 10 points 3 hours ago

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[-] Ketram@lemmy.blahaj.zone 7 points 3 hours ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

[-] _haha_oh_wow_@sh.itjust.works 2 points 2 hours ago

Awesome, I hate marketers.

[-] ColeSloth@discuss.tchncs.de -3 points 2 hours ago

The real Bethesda fans will know the game is going to be wonky as hell when it comes out. Mods and fan fixes/tweaks are the real bread and butter. Bethesda just creates the world. The fans make it awesome.

[-] Ragnarok314159@sopuli.xyz 8 points 1 hour ago

A game should not have to rely on mods to be decent. Base Skyrim is still not a bad game.

Base Starfield is molten shit.

[-] ColeSloth@discuss.tchncs.de 1 points 1 hour ago

Base skyrim isn't a bad game, but it's a game that no one would have talked about 2 years after it was released. Instead it's been 13 years and it's still ranking around 50th most played game this month.

[-] EncryptKeeper@lemmy.world 3 points 1 hour ago* (last edited 1 hour ago)

Every single one of Bethesda’s fan favorite games are great games without mods.

Mods are little more than the whipped cream on top of what needs to be an already enticing sundae. Starfield was a perfect example of the fact that mods won’t save a game on their own, and that the days of the level of modability old Bethesda games had are now gone.

[-] ColeSloth@discuss.tchncs.de -1 points 1 hour ago

Are you kidding me? There's been continents with professional voice acting and 40+ hours of gameplay added to Skyrim. More than once. Not to mention all the patches and tweaks and balancing and UI adjustments.

Skyrim would have fallen off the top 100 games on steam a literal decade ago without mods and fan made stuff. Instead it's still ranked like 50th.

[-] EncryptKeeper@lemmy.world 2 points 51 minutes ago

Yeah and you get to that point when fans rally around a beloved game renewed by mods over literally decades. If your game is dogshit from the start, that just doesn’t happen. It literally happened with Starfield as some of the most well known Bethesda game modders abandoned the game entirely.

[-] SasquatchCosmonaut@lemmy.world 14 points 8 hours ago

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

[-] ajikeshi@lemmy.world 1 points 1 hour ago* (last edited 1 hour ago)

The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

[-] FreydounHosseini@vegantheoryclub.org 29 points 11 hours ago

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

[-] SturgiesYrFase@lemmy.ml 13 points 11 hours ago

I mean.... Skyrim is ok, I wouldn't say it's amazing...one of the weakest installments of TES. And then they beat every last cent out of it.

This game should have come out in 2016 at the latest.

Absolutely. I'm surprised they didn't try to release a version for calculators.....

[-] LordPassionFruit@lemm.ee 22 points 10 hours ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[-] callouscomic@lemm.ee 40 points 13 hours ago
[-] scrubbles@poptalk.scrubbles.tech 95 points 15 hours ago* (last edited 7 hours ago)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[-] EncryptKeeper@lemmy.world 2 points 1 hour ago

Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

[-] Flyswat@lemmy.dbzer0.com 17 points 13 hours ago

Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam's return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

[-] thisbenzingring@lemmy.sdf.org 7 points 9 hours ago

Steam's recent update to carve out a category for demo's is kinda what you are asking for. At least it is in the right direction, if devs follow it.

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[-] archonet@lemy.lol 130 points 17 hours ago

Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

[-] Bezier@suppo.fi 42 points 14 hours ago

I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

[-] TassieTosser@aussie.zone 12 points 13 hours ago

My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

[-] TimewornTraveler@lemm.ee 5 points 10 hours ago

TES6 isn't out yet? neat. wouldn't know, cuz fuck Bethesda

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[-] KoboldCoterie@pawb.social 133 points 18 hours ago

I mean maybe if you hadn't been milking Skyrim for 13 fucking years, expectations wouldn't be so unreasonably high, would they?

[-] rayquetzalcoatl@lemmy.world 34 points 15 hours ago

Anything that makes marketers sad is a win for the world, honestly

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[-] De_Narm@lemmy.world 60 points 17 hours ago

I honestly don't even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It's only ever been the promise of a good game which was mostly found in mods.

[-] boletus@sh.itjust.works 49 points 16 hours ago

Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

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[-] Kolanaki@yiffit.net 58 points 18 hours ago

Use 👏 a 👏 better 👏 engine! 👏

[-] Sabata11792@ani.social 7 points 9 hours ago

If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

[-] Snowpix@lemmy.ca 3 points 8 hours ago

"Our tech is cutting edge as far as I can tell, the Creation Engine's aging very well! We're not planning on doing anything about it."

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[-] Makeitstop@lemmy.world 43 points 17 hours ago

I expect it to be a buggy mess that has lots of potential and doesn't deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can't fix them, so I'll have to just accept them as an irritant that I will do my best to ignore.

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this post was submitted on 19 Sep 2024
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